Admin 1,087 Posted April 8, 2020 Prop Hunt (by olavim) for CSGO Description The game begins with a countdown: Counter-Terrorists, the seekers, are blinded and cannot move. During this time Terrorists, the hiders, choose a world model and try to hide themselves amongst the rubble of de_dust2 the map being played. Once the countdown is over, the seekers try to find and kill the hiders. Much like regular old hide and seek from our youth, if not for all the ungodly transforming into toilets and murdering. Chat Commands Hidden Content Give reaction to this post to see the hidden content. Cvars Here on/off means a variable accepts the values 1 (on) and 0 (off). The notation 0+ means a variable accepts integer values greater than or equal to 0, such as 0, 1, 255… The notation 0.0+ again means a variable accepts floating point values greater than or equal to 0, such as 0, 0.5, 1, 19.24… 0-2 means a variable accepts integer numbers greater than or equal to 0, and smaller than or equal to 2, namely 0, 1 and 2. String means a variable accepts strings. Any additional terminological magic you might encounter below should be possible to be deduced from the rules above. Hidden Content Give reaction to this post to see the hidden content. not in any release, but included in latest commit: Hidden Content Give reaction to this post to see the hidden content. Protected Server Cvars There are a number of cvars that are “protected”, that is, the server enforces their values to ensure fluid gameplay. Hidden Content Give reaction to this post to see the hidden content. Installation This plugin has been tested (and built) on Metamod:Source 1.10.6 and SourceMod 1.7.3, so go and install those if you haven’t already. Earlier versions might work, I wouldn’t know, but definitely don’t count on it. If you download this project zipped, just extract everything to your server’s CS:GO install dir. If not… just make sure the following files are in correct place: addons/sourcemod/plugins/prophunt.smx addons/sourcemod/configs/prophunt/default.cfg addons/sourcemod/translations/plugin.prophunt.txt sound/prophunt/ and all the files inside. If everything seems to be in order, go and fire up the server! A config file should have been generated in cfg/sourcemod/plugin.prophunt.cfg. Edit it as you see fit and restart your server to see the changes. Configuring model lists You may specify what models are available in each map. There is also a special default listing, which will be applied to all maps in addition to the map-specific listings (will be further configurable in the future). For example, if you want to make a listing for, say, de_inferno, you would make a file de_inferno.cfg in addons/sourcemod/configs/prophunt/. The default file is located in that same folder, and is named default.cfg. All listing should obey the following format: "Models" { <model-path> <model-nickname> ... } for example: "Models { "props_c17\oildrum001" "Oil Drum" "props\de_dust\grainbasket01a" "Grain Basket (closed)" ... } To add props yourself you will need to find out the paths. I used the Hammer editor (CS:GO SDK) to get the few that you can find in default.cfg an de_dust2.cfg. I’d appreciate if you shared your listings with me so I can update mine. IMPORTANT! Always specify the model paths using backslashes (\) ! Forward slashes do not work, and will most likely invalidate the whole file. Includes You can also specify model list includes. Including works by specifying model list files inside an #include section, like so: "Models" { ... "#include" { "signs.cfg" { "recurse" "yes" } } } Includes are relative to addons/sourcemod/configs/prophunt/maps/, so if you had a file signs.cfg in the maps folder, you would only write signs.cfg in the #include section, like in the example above. The recurse key specifies whether or not includes in the included file should be included as well. Valid values are yes and no. Categories Not in any release, but included in the latest commit. If enabled (see ph_categorize_models), models can be categorized and split among multiple menus. This may be beneficial if there are a lot of models. Categories are defined like so: "Models" { "Category A" { "props_c17\oildrum001" "Oil Drum" "props\de_dust\grainbasket01a" "Grain Basket (closed)" } "Category B" { "props\de_dust\grainbasket01b" "Grain Basket (opened)" } ... } Any models that are not in a category will be put under the default category (see ph_default_category). Configuring whistles Custom whistles may be specified by modifying addons/sourcemod/configs/whistles.cfg. To add a whistle, simply specify its path on a new line. The paths of the whistles should be relative to the sound directory (in the root directory of your CS:GO installation), so that if you had the sound file sound/awesome/brilliant.mp3, you would specify it just as awesome/brilliant.mp3. Additionally, only mp3 sound files seem work, except if they are in-game sounds. You can find the paths to in-game sounds from files such as game_sounds.txt, game_sounds_ambient_generic.txt, etc., which are located in scripts folder in your CS:GO installation’s root folder. (credtis to olavim) Download Link Hidden Content Give reaction to this post to see the hidden content. 11 2 1 Quote Share this post Link to post Share on other sites
star0cloud 0 Posted January 14 (edited) nice one 😎 Edited January 14 by star0cloud Quote Share this post Link to post Share on other sites
star0cloud 0 Posted January 14 (edited) but i can't download it Edited January 14 by star0cloud Quote Share this post Link to post Share on other sites
hatenn 0 Posted January 31 Quote I man, just created account because I love u Quote Share this post Link to post Share on other sites
AngeHell 0 Posted February 1 Nice !! Thank you so much ! Quote Share this post Link to post Share on other sites
AngeHell 0 Posted February 1 How to download ? 😢 Quote Share this post Link to post Share on other sites
Admin 1,087 Posted March 2 On 2/1/2021 at 10:53 PM, AngeHell said: How to download ? 😢 There is a heart at the bottom right of the post .. press on that to give a reaction and then will unlock the link to download. Quote Share this post Link to post Share on other sites
fox 0 Posted April 9 good!! Thank you!!!!!!!!!! Quote Share this post Link to post Share on other sites
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