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  1. Weapon Skins and Knives (!ws !nametag !knives) UPDATE:- ADDED SNAKE BITE CASE SKINS & OPERATION RIPITIDE SKINS Description This plugin allows you to: use any knife that is available inside CS:GO environment Apply any skin that is available inside CS:GO environment (including new cases' skins) Change the wear/float value of your skins Enable/Disable StatTrak technology on your weapons and knives Add name tags to your weapons and knives (with color options) CVars You can modify the CVars below in cfg/sourcemod/weapons.cfg file sm_weapons_db_connection - Database connection name in databases.cfg to use Default: "storage-local" sm_weapons_table_prefix - Prefix for database table (example: "xyz_") Default: "" sm_weapons_chat_prefix - Prefix for chat messages Default: "[oyunhost.net]" sm_weapons_knife_stattrak_mode - 0: All knives show the same StatTrak counter (total knife kills) 1: Each type of knife shows its own separate StatTrak counter Default: "0" sm_weapons_enable_float - Enable/Disable weapon float options Default: "1" sm_weapons_enable_nametag - Enable/Disable name tag options Default: "1" sm_weapons_enable_stattrak - Enable/Disable StatTrak options Default: "1" sm_weapons_float_increment_size - Increase/Decrease by value for weapon float Default: "0.05" sm_weapons_enable_overwrite - Enable/Disable players overwriting other players' weapons (picked up from the ground) by using !ws command Default: "1" sm_weapons_grace_period - Grace period in terms of seconds counted after round start for allowing the use of !ws command. 0 means no restrictions Default: "0" sm_weapons_inactive_days - Number of days before a player (SteamID) is marked as inactive and his data is deleted. (0 or any negative value to disable deleting) Default: "30" Requirements PTaH 1.1.0+ by komashchenko - Click Here Installation Use this without a GSLT token (LAN server), or use a token service for your servers, or your account will be banned from operating game servers, and a month cooldown from playing the game. Edit csgo/addons/sourcemod/configs/core.cfg => Change "FollowCSGOServerGuidelines" "yes" to "no" Install PTaH 1.1.0+ (DOWNLOAD PTaH) Copy the folder structure to your gameserver. (OPTIONAL) If you want to use MySQL instead of SQLite (storage-local), edit addons/sourcemod/configs/databases.cfg file and add the MySQL db connection details under "weapons" title, then change "sm_weapons_db_connection" cvar inside cfg/sourcemod/weapons.cfg file to "weapons" Restart server. Changelog v1.7.5 (26 October 2021) - Snakebite Case skins - Operation Riptide skins - Fixed a bug where choosing "Random" from skins menu for a weapon, sometimes caused player to have a weapon with an incompatible skin on it. v1.7.1 (14 March 2021) - Operation Broken Fang skins - Portuguese (Brazillian) updates by @crashzk v1.7.0 (7 August 2020) - Fixed a problem where players would use a random players knife and skins until their data was retrieved from the database - Fixed a problem where StatTrak wouldn't work after a plugin reload because necessary hooks were skipped - Disabled grace timer on WarmUp rounds - Added 2 natives with which you can get or set a client's knife choice - New Fracture Case skins are added to the configs Thanks to AlliedModders (Kağan Üstüngel kgns) NOTE:- Download Link Click Here
  2. Show Damage (Multi Methods) Plugin For CSGO Description A simple plugin to show damage in csgo. Multiple methods to show damage are : show damage in hint message, HUD or particle like Fortnite Cvars: sm_show_damage_enable : "0" to disable plugin - "1" to enable sm_show_damage_type : "0" show damage in hint message - "1" show damage in HUD message - "2" Show damage in particle like Fortnite FOR CSGO ONLY sm_show_damage_mode : "0" show damage only - "1" show damage and remaining victim health sm_show_damage_hit_distance : Distance between victim player and damage numbers (NOTE: Make that value lower to prevent numbers show up through the walls) Video Link for demo Thanks to alliedmodders Download link Click Here
  3. CS:GO Multimod Config Allows you to have per map config files. Support for map prefix configs (example: dm_.cfg) This is a complete rewrite of a map configs plugin I found somewhere. You can have prefix configs that allow you to easily execute cvars/commands for a group of maps, without having to create a cfg file for each of them. The executing order is alphabetical, that means configs that have the shortest name will be executed first. Example: Your maps name is jb_obama_v5_beta Your config files are jb_obama_v5_beta.cfg, jb_obama_v5_.cfg and jb_.cfg The executing order will be: jb_.cfg jb_obama_v5_.cfg jb_obama_v5_beta.cfg Config structure cfg/sourcemod/map-cfg/ Download Link Click Here
  4. My Weapon Allocator (by shanapu) for Retake mod by Splewis Introduction This weapon allocator simulates different kinds of rounds - FULLBUY, FORCEBUY, PISTOL & (DEAGLE). These rounds will be set through two different modes. Ascending rounds (mywa_rounds_chance 1) - first x rounds will be PISTOL, then x FORCEBUY rounds after that x FULLBUY rounds. Random rounds by chance (mywa_rounds_chance 0) - It's a random chance to play FULLBUY, FORCEBUY, PISTOL & DEAGLE rounds in no special order. DEAGLE rounds are only available on random rounds (mywa_rounds_chance 0) & don't give grenades. Players can choose their preferred weapons for these rounds through !gun menu. The plugin will give equipment (grenades, armor & kit) in these rounds based on the configured money, mode & max amount of grenades. Required plugins Retakes by splewis Installation MyWeaponAllocator.smx -> addons/sourcemod/plugins/ MyWeaponAllocator.phrases.txt -> addons/sourcemod/translations/ MyWeaponAllocator.sp -> addons/sourcemod/scripting/ (optional) Config file sourcemod/retakes/MyWeaponAllocator.cfg will be generated after first startup Have Fun! Give feedback! ConVars // 0 - disabled, 1 - enable plugin // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_enable "1" // 0 - chance / 1- rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_rounds_chance "1" // percent chance a round will be a pistol round (mywa_rounds_chance 0) // - // Default: "20" // Minimum: "0.000000" mywa_chance_pistol "20" // percent chance a round will be a force round (mywa_rounds_chance 0) // - // Default: "30" // Minimum: "0.000000" mywa_chance_force "30" // percent chance a round will be a deagle round (mywa_rounds_chance 0) // - // Default: "5" // Minimum: "0.000000" mywa_chance_deagle "5" // how many round will be pistol round (mywa_rounds_chance 1) // - // Default: "3" // Minimum: "0.000000" mywa_rounds_pistol "3" // how many round will be force round (mywa_rounds_chance 1) // - // Default: "4" // Minimum: "0.000000" mywa_rounds_force "4" // money for weapons and equipment on fullbuy round // - // Default: "16000" // Minimum: "0.000000" mywa_money_full "16000" // money for weapons and equipment on pistol round // - // Default: "800" // Minimum: "0.000000" mywa_money_pistol "800" // money for weapons and equipment on forcebuy round // - // Default: "2400" // Minimum: "0.000000" mywa_money_force "2400" // min number of player in terrorist team before AWP is available for T // - // Default: "3" // Minimum: "1.000000" mywa_awp_min_t "3" // min number of player in terrorist team before scout is available for T // - // Default: "2" // Minimum: "1.000000" mywa_scout_min_t "2" // max number of AWPs for terrorist team / 0 - no AWPs // - // Default: "1" // Minimum: "0.000000" mywa_awp_t "1" // max number of scouts for terrorist team in force rounds/ 0 - no scouts // - // Default: "1" // Minimum: "0.000000" mywa_scout_t "1" // max number of molotovs for terrorist team / 0 - no molotovs // - // Default: "2" // Minimum: "0.000000" mywa_molotov_t "2" // max number of smokegrenades for terrorist team / 0 - no smokegrenades // - // Default: "2" // Minimum: "0.000000" mywa_smoke_t "2" // max number of flashbangs for terrorist team / 0 - no flashbangs // - // Default: "3" // Minimum: "0.000000" mywa_flash_t "3" // max number of HEgrenades for terrorist team / 0 - no HEgrenades // - // Default: "3" // Minimum: "0.000000" mywa_he_t "3" // min number of player in counter-terrorist team before AWP is available for CT // - // Default: "3" // Minimum: "1.000000" mywa_awp_min_ct "3" // min number of player in counter-terrorist team before scout is available for CT // - // Default: "2" // Minimum: "1.000000" mywa_scout_min_ct "2" // max number of AWPs for counter-terrorist team / 0 - no AWPs // - // Default: "1" // Minimum: "0.000000" mywa_awp_ct "1" // max number of scouts for counter-terrorist team in force rounds/ 0 - no scouts // - // Default: "1" // Minimum: "0.000000" mywa_scout_ct "1" // max number of molotovs for counter-terrorist team / 0 - no molotovs // - // Default: "2" // Minimum: "0.000000" mywa_molotov_ct "2" // max number of smokegrenades for counter-terrorist team / 0 - no smokegrenades // - // Default: "2" // Minimum: "0.000000" mywa_smoke_ct "2" // max number of flashbangs for counter-terrorist team / 0 - no flashbangs // - // Default: "3" // Minimum: "0.000000" mywa_flash_ct "3" // max number of HEgrenades for counter-terrorist team / 0 - no HEgrenades // - // Default: "3" // Minimum: "0.000000" mywa_he_ct "3" // order to buy the equipments / 0 - random, 1 - 1st grenades 2nd armor & kit, 2 - 1st armor & kit 2nd grenades // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" mywa_buy_order "0" // 0 - disabled, 1 - enable kevlar // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_kevlar "1" // 0 - disabled, 1 - enable helm // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_helm "1" // 0 - disabled, 1 - enable defuser // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_defuser "1" // 0 - disabled, 1 - enable deagle for pistol & fullbuy rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_deagle "1" // 0 - disabled, 1 - enable revolver for pistol & fullbuy rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_revolver "1" // 0 - disabled, 1 - enable bombsite notifications // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_bombsite "1" Thanks to shanapu from alliedmodders Download Link Click here
  5. Advance Vip Plugin by (Mesharsky) For CSGO Commands: !vips: Opens a menu with the list of vip players on the server (You can disable it in the configuration file) !vipsay <message>: Vip player can write HUD messages on the server (You can disable it in the configuration file) Features: ALL OF THOSE FEATURES CAN BE CONFIGURED VIA CVARS VIP welcome message on chat Vip leave message on chat Vip can write hud messages You can configure VIP's starting HP and the MAX HP he can reach. Amount of money VIP receives for killing/headshot/bomb planting/bomb defusing/Knife kill etc You can increase movment speed for VIP Player You can give free armor and helmet for VIP player, also you can set the armor value. You can change gravity for VIP player. Free grenades for VIP (HE,FLASH,SMOKE,TA,HEAL,INC) Tag in the scoreboard [VIP] Double Jump for VIP players FREE Guns and Pistols menu from 3rd round by default FREE VIP from specific hours to specific hours. Unlimited ammo for VIP (Disabled by default). Installation Notes: Upload files to the root directory of your server. Edit cfg/sourcemod/H2K_Vip_configuration.cfg to edit all the cvars and configurations Configuration file should be generated by it self after a map restart or server restart. Default flag for vip is "o" Thanks to alliedmodders Download Link Click Here
  6. [CS:GO] Server Connection Message This plugin send a message in the chat and in the hud when a player joins and left the server. Requirements: Sourcemod 1.8+ Requirements (To compile): Sourcemod 1.8+ CSGO Colors include Screenshots: ConVars sm_scm_join_enable (Default: 1) - Enable/Disable the join message. sm_scm_left_enable (Default: 1) - Enable/Disable the left message. sm_scm_x (Default: -1.0) - Horizontal Position to show the displayed message (To be centered, set as -1.0). sm_scm_y (Default: 0.1) - Vertical Position to show the displayed message (To be centered, set as -1.0). sm_scm_holdtime (Default: 2.0) - Time that the message is shown. sm_scm_r (Default: 255) - RGB Red Color to the displayed message. sm_scm_g (Default: 255) - RGB Green Color to the displayed message. sm_scm_b (Default: 255) - RGB Blue Color to the displayed message. sm_scm_transparency (Default: 100) - Message Transparency Value. sm_scm_effect (Default: 1.0) - 0 - Fade In; 1 - Fade out; 2 - Flash sm_scm_effectduration (Default: 0.5) - Duration of the selected effect. Not always aplicable sm_scm_fadeinduration (Default: 0.5) - Duration of the selected effect. sm_scm_fadeoutduration (Default: 0.5) - Duration of the selected effect. Download Link Click Here
  7. Level Ranks Core + Web Panel For CSGO (freak.exe_uLow) Description [Levels Ranks] Core is a statistics plugin that will be a perfect substitute for other statisticians like RankMe, Sod Stats and the like. The essence of it is simple, you perform various game actions and get/loss experience points for it, at accumulation/loss of certain quantity of which, you receive a certain rank. You can also edit the number of ranks. The plugin has 3 types of statistics. Accumulation system : The point is that you start with the lowest rank and you have to accumulate experience points starting with 0. And the more you play, the higher the rank. Rating system (extended) : This type of statistics is analogous to HlstatsX. Its essence is that you get an average rank and 1000 experience points. And depending on how you know how to play and how well, depends on your rank. Rating system (simple) : This type of statistics is analogous to RankMe; the essence of this type of statistics is the same as the type of statistics above (rating extended), but there are no additional bonuses, there is no multiplying coefficient to regulate statistics, and in this type there is another formula for calculating experience points. Supported Games Counter Strike Global Offensive Counter Strike Source Requirements SourceMod 1.10.6422 or above - Click Here Supported database types SQLite MySQL Commands sm_lvl (main menu) sm_lvl - opens the main statistics menu. sm_lvl_reload - reboots all configuration files of the plugin. sm_lvl_reset - drops the statistics from all the players. all - will reset all data. exp - resets the value and rank of the experience points. stats - resets the statistics (kills, deaths, shoots, hits, headshots, assists, round_win, round_lose). sm_lvl_del - resets the statistics from a particular player. Installation Read the complete description "ReadMe.txt" Uninstall the previous version of the plug-in, if available Extract the contents of the archive into folders - addons (plugin and its settings) - FastDL Server (plug-in files for Web Hosting) - Game Server (plug-in files for the server itself) Configure the files: - addons / sourcemod / configs / databases.cfg - addons / sourcemod / configs / levels_ranks / settings.ini - addons / sourcemod / configs / levels_ranks / settings_ranks.ini - addons / sourcemod / configs / levels_ranks / settings_stats.ini Restart the server Level Rank web-panel Click Here (thanks to alliedmods) Download Link Click Here
  8. Custom Chat Colors (HexTags) & Score Tags For CSGO (by hexer10) Description Remake of [CS:GO]Chat Colors (Custom Chat Colors). This will support ALL source GAMES Supports any game that is supported by chat-processor. It's only tested in CS:GO. Features Set Clan-Tag (On the scoreboard) CSGO/CSS Only Set Chat Colors Set Chat Tags with colors Set Name Colors Available colors Rainbow(& Random) colored chat Allows users to select a tag, choosing one from all the tags available to the client. See sm_tagslist command and sm_hextags_enable_tagslist cvar Commands /reloadtags --> Reloads the tags & colors. /toggletags --> Enable or disable the tags visibility. /getteam --> Returns the current team name. /tagslist --> Shows all the tags a player has access to. ConVars Generated automatically in the cfg/sourcemod folder sm_hextags_nogang ("") --> Text to use if user has no tag - needs hl_gangs sm_hextags_roundend (0)--> If 1 the tags will be reloaded even on round end - Suggested to be used with plugins like mostactive or rankme. sm_hextags_enable_tagslist (0) --> Enable the usage of the tagslist command. Still experimental. Supported plugins Warden/Deputy RankMe MostActive Installation In order to install the plugin you need to: Install properly chat processor (I have included in the zip file) and make sure to remove custom-chatcolors-cp that comes with it which cause issues with HexTags. Merge the addons folder with the one in your server. Configure the plugin: hextags.cfg Type sm plugins load HexTags (from rcon or console) / Change map / Restart the server to load the plugin. Changelog 15-May-2020 : Updated plugin to latest version i.e. v2.02 01-Dec-2020 : Updated plugin to latest version i.e. v2.03 Download Link Click Here
  9. RankMe Kento Edition CSGO NOTE If you do not want any problems with the player names database please run the following SQL command while updating from .31.5. UPDATE `rankme` set name = convert(cast(convert(name using latin1) as binary) using utf8) Description An improved Rankme for CSGO servers, edited from benscobie's rankme Changes Add Colors. (Edited csgocolors.inc) Add CSGO Weapons. (Revolver, USP-S, M4A1-S, CZ75-A...etc) Fix knife_falchion, knife_push and knife_survival_bowie will not count bug. Fix Molotov & Inc Grenade bug. (They should count in "Inferno") Include RankMe Connect Announcer. Weapon Stats Update For Old Rankme Webinterface. Add Kill Assist Support And Assist Stats. (Part of code from pracc's rankme, You will get point if you assist kill enemy.). Add MVP stats. Add Damage stats and DPR. Add KPR in statsme. Add New Commnad "topassists", "topmvp", "topdamage" & "toptk". Remove command "topnade", "topknife" and "toptaser". (Useless, you can check them in "topweapon") "statsme2" is open for everyone now. Make more phrases translatable. Match stats. And more... Install Upload smx and translation files to your server. Plugin will auto crate config file "cfg/sourcemod/kento_rankme.cfg". If you want to use mysql, change "rankme_mysql" to 1, and add this in your databases.cfg Code: "rankme" { "driver" "mysql" "host" "your_host" "database" "your_database" "user" "your_user" "pass" "your_pw" //"timeout" "0" "port" "3306" } If mysql is not working for you, please check sourcemod extention "dbi.mysql.ext" is working or not. Cvars rankme_enabled "1" //Is RankMe enabled? 1 = true 0 = false" rankme_rankbots "0" //Rank bots? 1 = true 0 = false" rankme_autopurge "0" //Auto-Purge inactive players? X = Days 0 = Off" rankme_points_bomb_defused_team "2" //How many points CTs got for defusing the C4?" rankme_points_bomb_defused_player "2" //How many points the CT who defused got additional?" rankme_points_bomb_planted_team "2" //How many points TRs got for planting the C4?" rankme_points_bomb_planted_player "2" //How many points the TR who planted got additional? rankme_points_bomb_exploded_team "2" //How many points TRs got for exploding the C4? rankme_points_bomb_exploded_player "2" //How many points the TR who planted got additional? rankme_points_hostage_rescued_team "2" //How many points CTs got for rescuing the hostage? rankme_points_hostage_rescued_player "2" //How many points the CT who rescued got additional? rankme_points_hs "1" //How many additional points a player got for a HeadShot? rankme_points_kill_ct "2" //How many points a CT got for killing? rankme_points_kill_tr "2" //How many points a TR got for killing? rankme_points_kill_bonus_ct "1" //How many points a CT got for killing additional by the diffrence of points? rankme_points_kill_bonus_tr "1" //How many points a TR got for killing additional by the diffrence of points? rankme_points_kill_bonus_dif_ct "100" //How many points of diffrence is needed for a CT to got the bonus? rankme_points_kill_bonus_dif_tr "100" //How many points of diffrence is needed for a TR to got the bonus? rankme_points_ct_round_win "0" //How many points CT got for winning the round? rankme_points_tr_round_win "0" //How many points TR got for winning the round? rankme_points_ct_round_lose "0" //How many points CT lost for losing the round? rankme_points_tr_round_lose "0" //How many points TR lost for losing the round? rankme_points_knife_multiplier "2.0" //Multiplier of points by knife rankme_points_taser_multiplier "2.0" //Multiplier of points by taser rankme_points_start "1000" //Starting points rankme_minimal_kills "0" //Minimal kills for entering the rank rankme_percent_points_lose "1.0" //Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose rankme_points_lose_round_ceil "1" //If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest rankme_changes_chat "1" //Show points changes on chat? 1 = true 0 = false rankme_show_rank_all "0" //When rank command is used, show for all the rank of the player? 1 = true 0 = false rankme_rank_all_timer "30.0" //Cooldown timer to prevent rank command spam. 0.0 = disabled rankme_show_bots_on_rank "0" //Show bots on rank/top/etc? 1 = true 0 = false rankme_resetownrank "0" //Allow player to reset his own rank? 1 = true 0 = false rankme_minimumplayers "2" //Minimum players to start giving points rankme_vip_enabled "0" //Show AS_ maps statiscs (VIP mod) on statsme and session? rankme_points_vip_escaped_team "2" //How many points CTs got helping the VIP to escaping? rankme_points_vip_escaped_player "2" //How many points the VIP got for escaping? rankme_points_vip_killed_team "2" //How many points TRs got for killing the VIP? rankme_points_vip_killed_player "2" //How many points the TR who killed the VIP got additional? rankme_points_lose_tk "0" //How many points a player lose for Team Killing? rankme_points_lose_suicide "0" //How many points a player lose for Suiciding? rankme_rank_by "0" //Rank players by? 0 = STEAM:ID 1 = Name 2 = IP rankme_ffa "0" //Free-For-All (FFA) mode? 1 = true 0 = false rankme_mysql "0" //Using MySQL? 1 = true 0 = false (SQLite) rankme_dump_db "0" //Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false rankme_gather_stats "1" //Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false rankme_days_to_not_show_on_rank "0" //Days inactive to not be shown on rank? X = days 0 = off rankme_rank_mode "1" //Rank by what? 1 = by points 2 = by KDR rankme_sql_table "rankme" //The name of the table that will be used. (Max: 100) rankme_chat_triggers "1" //Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false rankme_points_mvp_ct "1" //How many points a CT got for being the MVP? rankme_points_mvp_tr "1" //How many points a TR got for being the MVP? rankme_points_bomb_pickup "0" //How many points a player gets for picking up the bomb? rankme_points_bomb_dropped "0" //How many points a player loess for dropping the bomb? rankme_points_assiist_kill "1" //How many points a player gets for assist kill? ankme_points_match_win "2" //How many points a player win for winning the match? rankme_points_match_lose "2" //How many points a player loess for losing the match? rankme_points_match_draw "0" //How many points a player win when match draw?" rankme_announcer_player_connect "1" //Announce when a player connect with position and points? rankme_announcer_player_connect_chat "1" //Announce when a player connect at chat? rankme_announcer_player_connect_hint "0" //Announce when a player connect at hintbox? rankme_announcer_player_disconnect "1" //Announce when a player disconnect with position and points? rankme_announcer_top_player_connect "1" //Announce when a top player connect? rankme_announcer_top_pos_player_connect "10" //Max position to announce that a top player connect? rankme_announcer_top_player_connect_chat "1" //Announce when a top player connect at chat? rankme_announcer_top_player_connect_hint "0" //Announce when a top player connect at hintbox? rankme_gather_stats_warmup "1" //Gather Statistics In Warmup? rankme_points_min_enabled "1" // Is minimum points enabled? 1 = true 0 = false rankme_points_min "0" // Minimum points rankme_rank_cache "1" //Get player rank via cache, auto build cache on every OnMapStart. rankme_points_ns "1" //How many additional points a player got for a no scope kill? rankme_points_ns_allsnipers "0" //0: ssg08 and awp only, 1: ssg08, awp, g3sg1, scar20 rankme_points_fb "1" //How many additional points a player got for a First Blood? Commands Admin Commands sm_resetrank //RankMe: Resets the rank of a player sm_rankme_remove_duplicate //RankMe: Removes the duplicated rows on the database sm_rankpurge //RankMe: Purges from the rank players that didn't connected for X days sm_resetrank_all //RankMe: Resets the rank of all players Player Commands sm_session //RankMe: Shows the stats of your current session sm_rank //RankMe: Shows your rank sm_top //RankMe: Shows the TOP sm_topweapon //RankMe: Shows the TOP ordered by kills with a specific weapon sm_topacc //RankMe: Shows the TOP ordered by accuracy sm_tophs //RankMe: Shows the TOP ordered by HeadShots sm_toptime //RankMe: Shows the TOP ordered by Connected Time sm_topkills //RankMe: Shows the TOP ordered by kills sm_topdeaths //RankMe: Shows the TOP ordered by deaths sm_hitboxme //RankMe: Shows the HitBox stats sm_weaponme //RankMe: Shows the kills with each weapon sm_resetmyrank //RankMe: Resets your own rank sm_statsme //RankMe: Shows your stats sm_next //RankMe: Shows the next 9 players above you on the TOP sm_statsme2 //RankMe: Shows the stats from a player sm_rankme //RankMe: Shows a menu with the basic commands sm_topassists //RankMe: Shows the TOP ordered by Assists sm_toptk //RankMe: Shows the TOP ordered by TKs sm_topmvp //RankMe: Shows the TOP ordered by MVPs sm_topdamage //RankMe: Shows the TOP ordered by damage sm_rankmechat //Disable rankme chat messages IF YOU WANT TO UPDATE YOUR RANKME TO KENTO EDITION, YOU HAVE TO DELETE YOUR OLD RANKME DATABASE Thanks to AlliedModders Changelog 04-Aug-2020 : Updated to latest version i.e. v3.0.3.kento.33.2 Download Link Click Here
  10. AUTOMATIC VIP Plugin FOR Counter Strike Global Offensive Description This plugin will automatic remove vip features from a user after an intended time period which is quite helpful in case if you are too much busy or preoccupied. It saves a lot of time and headache. (Thanks to skysky from alliedmodders) Command !testvip Cvars sm_testvip_flags = CreateConVar("sm_testvip_flags", "ar", "What flags get user ?"); sm_testvip_days = CreateConVar("sm_testvip_days", "10", "How long time(days) user get flags"); You must add to csgo/addons/sourcemod/configs/databases.cfg "autovip" { "driver" "mysql" "host" " " "database" " " "user" " " "pass" " " } How Mysql Database Looks like: Download Link Click Here
  11. WEAPON RESTRICT FOR CSGO/CSS This is a weapon restrict plugin for CS:S it allows per player restrictions, ability to change the restrict sound and also comes with a warm up system! As of 3.0 it comes with a massive set of natives/forwards to be used by other plugins. CVARS Example Weapon cvars (Will differ for CS:GO) // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47 // - // Default: "-1" sm_restrict_ak47_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47 // - // Default: "-1" sm_restrict_ak47_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug // - // Default: "-1" sm_restrict_aug_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug // - // Default: "-1" sm_restrict_aug_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp // - // Default: "-1" sm_restrict_awp_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp // - // Default: "-1" sm_restrict_awp_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4 // - // Default: "-1" sm_restrict_c4 "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle // - // Default: "-1" sm_restrict_deagle_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle // - // Default: "-1" sm_restrict_deagle_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser // - // Default: "-1" sm_restrict_defuser "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite // - // Default: "-1" sm_restrict_elite_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite // - // Default: "-1" sm_restrict_elite_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas // - // Default: "-1" sm_restrict_famas_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas // - // Default: "-1" sm_restrict_famas_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven // - // Default: "-1" sm_restrict_fiveseven_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven // - // Default: "-1" sm_restrict_fiveseven_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang // - // Default: "-1" sm_restrict_flashbang_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang // - // Default: "-1" sm_restrict_flashbang_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1 // - // Default: "-1" sm_restrict_g3sg1_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1 // - // Default: "-1" sm_restrict_g3sg1_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galil // - // Default: "-1" sm_restrict_galil_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galil // - // Default: "-1" sm_restrict_galil_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock // - // Default: "-1" sm_restrict_glock_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock // - // Default: "-1" sm_restrict_glock_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade // - // Default: "-1" sm_restrict_hegrenade_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade // - // Default: "-1" sm_restrict_hegrenade_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife // - // Default: "-1" sm_restrict_knife_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife // - // Default: "-1" sm_restrict_knife_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249 // - // Default: "-1" sm_restrict_m249_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249 // - // Default: "-1" sm_restrict_m249_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m3 // - // Default: "-1" sm_restrict_m3_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m3 // - // Default: "-1" sm_restrict_m3_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1 // - // Default: "-1" sm_restrict_m4a1_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1 // - // Default: "-1" sm_restrict_m4a1_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10 // - // Default: "-1" sm_restrict_mac10_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10 // - // Default: "-1" sm_restrict_mac10_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp5navy // - // Default: "-1" sm_restrict_mp5navy_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp5navy // - // Default: "-1" sm_restrict_mp5navy_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs // - // Default: "-1" sm_restrict_nvgs_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs // - // Default: "-1" sm_restrict_nvgs_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p228 // - // Default: "-1" sm_restrict_p228_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p228 // - // Default: "-1" sm_restrict_p228_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90 // - // Default: "-1" sm_restrict_p90_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90 // - // Default: "-1" sm_restrict_p90_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scout // - // Default: "-1" sm_restrict_scout_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scout // - // Default: "-1" sm_restrict_scout_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg550 // - // Default: "-1" sm_restrict_sg550_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg550 // - // Default: "-1" sm_restrict_sg550_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg552 // - // Default: "-1" sm_restrict_sg552_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg552 // - // Default: "-1" sm_restrict_sg552_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade // - // Default: "-1" sm_restrict_smokegrenade_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade // - // Default: "-1" sm_restrict_smokegrenade_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tmp // - // Default: "-1" sm_restrict_tmp_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tmp // - // Default: "-1" sm_restrict_tmp_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45 // - // Default: "-1" sm_restrict_ump45_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45 // - // Default: "-1" sm_restrict_ump45_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:usp // - // Default: "-1" sm_restrict_usp_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:usp // - // Default: "-1" sm_restrict_usp_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest // - // Default: "-1" sm_restrict_vest_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest // - // Default: "-1" sm_restrict_vest_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm // - // Default: "-1" sm_restrict_vesthelm_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm // - // Default: "-1" sm_restrict_vesthelm_t "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon: xm1014 // - // Default: "-1" sm_restrict_xm1014_ct "-1" // -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon: xm1014 // - // Default: "-1" sm_restrict_xm1014_t "-1" Admin Commands //Restricts weapon //Usage sm_restrict <weapon|all|group> <amount> <both|ct|t> //Examples // // sm_restrict deagle 0 // sm_restrict @all 1 ct // sm_restrict pistols 0 t // //Flag: ConVar // sm_restrict //Unrestricts weapon //Usage sm_unrestrict <weapon|all|group> <both|ct|t> //Examples // // sm_unrestrict deagle // sm_unrestrict @all ct // sm_unrestrict pistols t // //Flag: ConVar // sm_unrestrict //Sets next round as knife round //Flag: ConVar // sm_knives //Sets next round as pistol round //Flag: ConVar // sm_pistols //Forces the bomb to be dropped //Flag: Ban // sm_dropc4 //Reloads restrictions //Flag: ConVar // sm_reload_restrictions //Removes players restricted weapons //Flag: ConVar // sm_remove_restricted Install: Note 3.0 and up requires SDKHooks 2.1+ and SourceMod 1.5+ Download the zip and extract the folder. Place the files in the server according to the path in the extracted folder. To install per map configs or per prefix configs they go in addons/sourcemod/configs/restrict mapname.cfg will be for maps and blah_.cfg for prefix it MUST have _ after the prefix (examples in the zip for test map and test prefix). Change log: 1.0.0 Intial release beta. 1.2.1 Still beta (yes i skipped a few versions ) Cleaned up a bit Seperated files warmup has its own included file along with all the remove weapon functions and command functions. Added sm_restrict, sm_unrestrict, sm_knives, sm_pistols Fixed rebuy/autobuy when buying vest and/or helmet or defuser and it being restricted. Now it will remove it and give the money back. Added removal of bomb in warm up Also added the ability to restrict bomb. (It will be stripped from teh player on spawn) Fixed a bug when buying via bind and buying defusal on the oppsite team throwing errors (binds that contained guns/things only avaible on the other team in general) 1.3.0 Still beta fixed a few bugs in buying. Fixed issue when commenting out warmup. Added per map config as well as prefix. Optimized as much as i know how. 2.0.0 Close to being out of beta if no major problems on this one the next one wont be in beta Rewrote mostly everything Added support for warmup.cfg for weapons to use during warmup Fixed loop that set restriction always 1 less than cvar was set to Fixed money being taken away without giving the gun Used tries instead of arrays Fixed to meet with approval requirments(hooking convars correctly with handles etc.) Removed warmup respawn Made sm_knives and pistols be next round instead of the current round. Added cvar to warmup for infinite nades. And other tiny bug fixes that i cant remember now. 2.2.0 No longer a beta. Added restrict weapons to admin menu under its own menu option. Fixed a tiny bug where warmup was running before the config loader.(so custom per map configs that had warmup off warmup still ran) Added cvar to allow weapon pickup and randomly remove if there was to many on round start. Added @all to unrestrict this will unrestrict all weapons. Added perplayer awp restrict (read below post for more info) Other very minimal code optimizations Added a check to make sure the mod was cstrike 2.2.1 Fixed spelling mistake Changed sm_dropbomb to sm_dropc4 2.2.2 Slight optimization's. Added weapon restrict immunity cvar (see misc cvars) 2.2.3 Fixed slight bug with admin immunity Added warmup respawn cvar (see warmup cvars) Added Removing weapons on ground during warmup Fixed example files using old cvars Fixed slight bug with infinite grenades (not allowing you to switch weapons or knifing or anything) 2.2.4 Fixed spelling mistake in configs Fixed mistake in compiled version using old plugin version number 2.2.5 Fixed warmup throwing errors when respawn was enabled (hopefully) 2.2.6 Fixed another posible cuase for respawn errors (hopefully all are gone) 2.2.7 Fixed drop bomb bug 2.3.0 Added Translations support Added the ability to change sound played when a weapon is restricted Added pre and post warmup configs Added Admin Override (prevents cvars from changing restrictions if admin command changed restrictions helpful with per player restrictions) Fixed warmup for cssbeta Added warning to signatures if they are incorrect Moved warmup config into the restrict folder (to keep everything in one place) Added sm_restrict @all support Fixed possible memory leak Added Full cssbeta support Added sm_reload_restrictions to reload restrictions and reset overrides Added sm_remove_restricted to remove restricted weapons from player Fixed issue with grenades not being removed at round start if they were restricted Added the ability to disable the restrict sound (read next post) Fixed cvar changes being announced (now if your using perplayer plugin chat wont be spammed) 2.3.1 Made config loader array slightly larger for bigger prefixes Fixed gamedata for orangebox css aswell as work with cssdm Fixed setting convars to -1 not working Fixed crash when trying to change convar that is in adminoverride Fixed configloader not working on first launch 2.3.2 Fixed c4 not being able to be restricted (thanks to Bacardi) Fixed a fail load if adminmenu plugin was not loaded. Added sm_pistols and sm_knives to admin menu. (Translations need to be updated. English has already been updated.) Another bug fix but i cant remember what now. 2.3.3 Added some deathmatch support again (Cant drop the bomb in deathmatch but restrictions should work). Added support for css beta Fixed problem with pistol only or knife only rounds not allowing buying of armor defuseal kits etc.. 2.3.4 Updated translations Added missing translation (thanks to Snake60) 2.3.5 Full support for CSS: DM Fixed error when force bomb drop was run from console. Fixed possible crash Changed RemoveEdict for AcceptEntityInput 3.0.5 Rewrote everything Optimized everything Added Natives Reworked entire menu Added group restrictions Added translations for weapon names. Added sm_restrict_knife_t and sm_restrict_knife_ct Added check for weapon aliases Improved method of checking buy/rebuy/autobuy (no longer removes and refunds) Now doesnt remove the restricted weapon on pickup instead will not allow pickup Change how sm_restrict and sm_unrestrict @all worked (now restricts knife aswell!) Requires CS:S Weapon tools include for compiling (In the zip) No longer uses gamedata Added Forwards Changed how restrict sound is set (now set via cvar sm_restricted_sound) Added per player support for all weapons Changed how per player worked (now has a default value and the last key found is set for the rest) Added server command sm_perplayer_debug to help debug per player issues. Added sm_allow_awp_pickup to block awp pickup even when allow restricted pickup is set to 1 (will block only if it will go above awp limit prevents the buy and drop and buy exploit on awps) Added sm_perplayer_bots and sm_perplayer_specs to count bots/specs in per player counts No longer requires downloading of sound file. Adds support ammo cvars for grenades. 3.0.6 Fixed bug with classnames not being all lowercase. Fixed invalid id error Fixed Special rounds lasting 2 rounds rather than 1. 3.0.7 Fixed bug with unrestrict command when passing a team. Fixed a bug when checking perplayer weapons. 3.0.8 Fixed bug setting special rounds for after warmup. 3.0.9 Fixed bug with weapon aliases. 3.1.0 -> 3.1.4 Added support for CS:GO Added better ID checks Fixed bug with restricting knife A bunch of CS:GO bugs 3.1.5 Added support for workshop maps. Removed deprecated functions. 3.1.6 Fixed taser warmup not working. 3.1.7 Fixed printing not showing color in CS:GO Fixed respawning spectators. Fixed compile warnings on SM 1.8+ Note: all translations need to be updated to 3.0 translations Changes for 3.1.0 and up The config is now generated on start (it always was) but I wont include it in the zip anymore as guns differ from cs:s to cs:go. Install everything, start the server make sure weapon restrict loaded (sm plugins list). go to your <moddir>/cfg/sourcemod and edit weapon_restrict.cfg Requires SM 1.5! Download Link Click Here
  12. Version 1.7.5

    532 downloads

    Weapon Skins & Knives Plugin (!ws !knives !nametag) For CSGO Version 1.4.0 + PTaH Version 1.1.0 Build 15
  13. This plugin will get your GSLT (token) banned! This plugin allows you to; Use specific gloves Use random gloves Use random gloves among glove groups (i.e. Random Bloodhound Gloves) Set specific wear condition for gloves CVars You can modify the CVars below in cfg/sourcemod/gloves.cfg file sm_gloves_db_connection - Database connection name in databases.cfg to use (Default: "storage-local") sm_gloves_table_prefix - Prefix for database table (example: "xyz_") (Default: "") sm_gloves_chat_prefix - Prefix for chat messages Currently there are no messages shown anyway. (Default: "[wasdzone]") sm_gloves_enable_float - Enable/Disable gloves float options (Default: "1") sm_gloves_float_increment_size - Increase/Decrease by value for gloves float (Default: "0.2") sm_gloves_enable_world_model - Enable/Disable gloves to be seen by other living players (Default: "1") Installation Use this without a GSLT token (LAN server), or use a token service for your servers, or your account will be banned from operating game servers, and a month cooldown from playing the game. Edit csgo/addons/sourcemod/configs/core.cfg => Change "FollowCSGOServerGuidelines" "yes" to "no" Copy the folder structure to your gameserver. (OPTIONAL) If you want to use MySQL instead of SQLite (storage-local), edit addons/sourcemod/configs/databases.cfg file and add the MySQL db connection details under "gloves" title, then change "sm_gloves_db_connection" cvar inside cfg/sourcemod/gloves.cfg file to "gloves" Restart server or type "sm plugins load gloves" on server console. Notes If you are using Custom Player OR Arms Models on your server, you have to modify the plugin that does the model changing, and make it use Gloves_SetArmsModel native function instead. Or your players arms will be invisible if they do not use any gloves. No options for non-premium/vip usage restriction will be added. Do not request it, do it yourself if you want to. Or pay a reasonable price for it to be done for you. Download Link Click Here
  14. Version 2.03

    142 downloads

    Custom Chat Colors (HexTags) & Score Tags For CSGO Description Remake of [CS:GO]Chat Colors (Custom Chat Colors). This will support ALL source GAMES Supports any game that is supported by chat-processor. It's only tested in CS:GO. NOTE: I have included Chat Processor(v2.0.9) in the zip file
  15. Version 1.2.0

    13 downloads

    Reserved Slots using 'connect' and client limit bypass fix (by nanociaglia) Description Reserved slots for VIPs with Reservation Flag (a). They can join to the server typing connect <serverip> on console even if the server is full. No need any 'connect' extension anymore, just PTaH Fixed the connect <serverip> issue from CS:GO. There're a lot of open threads talking about this issue. Basically when a public user type connect <serverip> on console, he can join to the server even if it's full. This plugin fix that and they won't be able to join if the server is full anymore (they will be kicked after they join)
  16. Version 3.0.3.Kento.33.2

    34 downloads

    RankMe Kento Edition CSGO Description An improved Rankme for CSGO servers, edited from benscobie's rankme
  17. Useful Commands CSGO ATTENTION!!! Change the cvars because this plugin changes default game behavior!!! Command List: !revive <#userid|name> - Respawns a player, even if he is dead. !1up / !hrevive <#userid|name> - Respawns a player in his last known death position. !bury <#userid|name> [1/0] - Buries a player underground, default third argument is 1, for bury. !unbury <#userid|name> - Unburies a player from the ground, same as !bury <#userid|name> 0 !uberslap <#userid|name> - Gives a player 100 slaps at a delay of 0.1 per slap ( 10 seconds total ). The player cannot die from this, although he might wanna check where he lands as he has 1 hp left. !heal <#userid|name> [health] [armor] [helmet=1/0] - Sets a player's health, armor or helmet. Using x or anything not a number will ignore and using "max" in health will set to the player's max health ( usually 100 but some servers may change ) !rr / !restartround [seconds] - Restarts the round in x seconds, without resetting the match's stats. Use !rr 0 to stop restart from happening. Default first argument 1. !rg / !restartgame [seconds] - Restarts the round & game in x seconds, while also resetting the match's stats. Use !rg 0 to stop restart from happening. Default first argument 1. !restart - Restarts the server at a 5 seconds delay. Use again to stop the restart from happening. !glow <#userid|name> [color] - Gives glow to a player. default third argument is a random color. Use "!glow <#userid|name> color" for a list of colors ( appears in console ) !blink <#userid|name> - A bit buggy command but works most of time. Teleports a player to your aim. !god / !godmode <#userid|name> [1/0] - Makes a player unkillable, unshootable, etc... Default third argument is 1 for yes. !rocket <#userid|name> [1/0] - Sets a rocket in the player's a**, making him fly to the air until he explodes after reaching the ceiling. "The handsome !slay". Default third argument 1 for yes. 0 will save a player's a**. !disarm <#userid|name> - Removes all weapons from a player, including knife and bomb. !last - Shows a menu with the last players, but for accessibility it also contains every single player in history, sorted by last login. Shows Steam ID, Exact last disconnect date, Name and IP Address. Override the command "sm_uc_last_showip" to change the flag ( Default flag to see IP is root ) !chicken - Allows you to create a chicken spawnpoint. I recommend not merging with maps that already have chickens. Ideal for maps where you want specific points to have chickens. !ucedit - An editor mode for !chicken. Will bug the server possibly so ensure is only used with no players online but you ( admins are okay I suppose but not troller ones ) !exec <#userid|name> <command> - Forces a client to write down a command. Will give client all flags you have and then remove them so if you try to force a client to ban you, he'll succeed in doing it. If a command doesn't work try !fakeexec instead. !fakeexec <#userid|name> <command> - Another variant of !exec. Some commands will only work with !exec, others will only work with !fakeexec. The majority of the commands will only work with fakeexec. !bruteexec <#userid|name> <command> - Another variant of !faceexec, but it will temporarily give the player your admin flags to execute the command. Useful for trolling. !xyz - Prints your origin in-game. !silentcvar <cvar> <value> - Silently sets a cvar's value without notifying the players. Suitable for server.cfg if you ever have to re-exec it for any reason, or any other reason. Root access only because this command allows any admin to change rcon_password. !money <#userid|name> <money> - Sets a player's money. !team <#userid|name> <T/CT/Spec> - Sets a player's team. All commands above are admin commands which most require ADMFLAG_BAN ( Access to ban ). !hug - Hugs a nearby dead player. Doesn't do anything and is purely a use of chat to announce it ( sort of a taunt, but more funny than offensive ) !wepstats / !weaponstats [classname] - Shows a very useful menu with tons of data about all the weapons in the game. If you write a classname, you won't need to iterate through all weapons. ( CSGO Only ) !settings - A command exists in all sourcemod servers, and this plugin doesn't create it. Allows toggling whether or not you'll see party mode effects ( CSGO only ) !uc - Displays all commands that come along with UC. Cvars: uc_bullet_tagging_scale - Multiplies tagging by this amount. Set to 0.0 to make all guns completely freeze a player ( recovery is still instant of course so a true freeze is impossible ). Set to below 1.0 to make tagging stronger. Set to something like 5000000.0 to disable tagging by all guns. Default value is 1.0 for normal gun behaviour. This cvar should work good with zombie servers. uc_party_mode - Set to 0 to completely forbid players toggling party mode to themselves ( EVIL!!! ). Set to 1 to allow players to decide whether or not they want to enable party mode through !settings. Set to 2 to have the effects of 1 but the zeus will now cost 100$ like in a regular CSGO birthday ( default value 2 because zeus should cost 100$ ) uc_party_mode_default - The value of this cvar determines the client preference value new players get. 1 = Defuse only. 2 = Zeus only. 3 = Both. ( default value 3 ) uc_special_bomb_rules - This cvar may not work in CSS and it doesn't feature ct bomb pickup like CSGO does. When set to 1, CT can pick up the bomb to protect it. In exchange, the game has unrealistic and perhaps a bit unfair mechanisms. When a CT owns the bomb: He can drop it, but it'll boomerang back to him after 5 seconds if not picked up. To prevent trickster CT that commits suicide to make the bomb stuck, if CT dies with the bomb or after he dropped it without boomeranging, it will boomerang into the person who killed the CT, the person who assisted on the CT, or a random terrorist if it was a complete suicide. This is ideal for surf. This convar adjusts mp_anyone_can_pickup_c4 to be equal to it. ( default value 0 ) uc_teleport_bomb - This cvar does not work for CSS unless the entity trigger_bomb_reset is ported to there as well. When set to 1, all teleports that affect players ( all trigger_teleport entities ) will have a trigger_bomb_reset created for them. Set to 0 to disable. Set to -1 to completely destroy the functionality, opening space for new entities ( set to -1 if you know you will not use this until the next map { or ever if you're in CSS } ) ( default value 1 ) uc_ace_priority - This cvar may not work for CSS. When set to 1, the ace fun fact of the round will surpass all other facts. ( Default value 1 ) uc_max_chickens - Maximum amount of chickens UC will generate ( default value 5 ) uc_min_chicken_time - Minimum amount of time between a chicken's death and the recreation. ( default value 5.0 ) uc_max_chicken_time - Maximum amount of time between a chicken's death and the recreation. ( default value 10.0 ) uc_announce_plugin - Announces the existence of Useful Commands to players that join, x seconds after they join the server. Also contains credits for me . Set to 0 to disable ( pls no ). Default value 36.5 uc_revive_on_team_change - If 1, The plugin will revive players that have their team set by an admin. Otherwise they'll maintain their origin and not die / respawn. Default value 1. FULL LIST OF CVARS ARE FOUND IN csgo/cfg/sourcemod/UsefulCommands.cfg, or cstrike instead of csgo for CS:S players. How to install: Put the folder "addons" inside the folder "csgo" ( or "cstrike" if you're CS:S ) and merge the folders. If you want to force the plugin to start without changing a map, go to console and write: sm_rcon sm plugins load UsefulCommands Pay attention that this may fully freeze the server for up to 3 seconds ( personally my shitty server takes 1 second so you'll probably get less ). After the first load, every reload will freeze the server for less time than humans notice. This may also mean that on the first time the plugin starts, players will take up to 3 seconds longer to connect ( just the first time, not a big deal ) Download Link Click Here
  18. Reserved Slots using 'connect' and client limit bypass fix (by nanociaglia) Description Reserved slots for VIPs with Reservation Flag (a). They can join to the server typing connect <serverip> on console even if the server is full. No need any 'connect' extension anymore, just PTaH Fixed the connect <serverip> issue from CS:GO. There're a lot of open threads talking about this issue. Basically when a public user type connect <serverip> on console, he can join to the server even if it's full. This plugin fix that and they won't be able to join if the server is full anymore (they will be kicked after they join) Requirements PTaH Cvars sm_reserved_slots_enabled "Enables/disables this plugin" sm_reserved_slots_type "Who gets kicked out: 1 - Highest ping player, 2 - Longest connection time player, 3 - Random player" sm_reserved_slots_reason "Reason used when kicking players" Changelog 06-Aug-2020 : Updated to latest version i.e. v1.2 Download Link Click Here
  19. Fortnite Emotes Demo (CSGO DANCE PLUGIN) For Counter Strike Global Offensive Description This plugin allows players to use emotes from Fortnite. Type !emotes in chat and choose an emote. There are 5 emotes, some of them with music. There is a 4s cooldown for emotes. Players can't move during the animation. You can cancel emote with right/left mouse button, crouch or use. It works with any player model that uses latest skeleton (after reanimated update). Requirements: You will need SMLIB to compile. NOTE:-This is just a demo plugin, so i expect that you will edit it for your needs and adapt it for your gamemodes. Feel free to edit anything or to make your own plugin based on functions from this plugin. Configuration: You can find config file here: csgo/cfg/sourcemod/fortnite_emotes_demo.cfg ConVars: sm_emotes_cooldown (default: 4.0) - Cooldown for emotes in seconds. -1 or 0 = no cooldown. sm_emotes_save_weapons_round_end (default: 1) - Save players' weapons after round end (only for dancing players). Set it to 0 if you're running jail, retake, etc. server. sm_emotes_sounds (default: 1) - Enable/Disable sounds for emotes. Download Link Click Here
  20. Version 2.5.0

    43 downloads

    My Weapon Allocator for Retake mod by Splewis For CSGO Introduction This weapon allocator simulates different kinds of rounds - FULLBUY, FORCEBUY, PISTOL & (DEAGLE). These rounds will be set through two different modes. Ascending rounds (mywa_rounds_chance 1) - first x rounds will be PISTOL, then x FORCEBUY rounds after that x FULLBUY rounds. Random rounds by chance (mywa_rounds_chance 0) - It's a random chance to play FULLBUY, FORCEBUY, PISTOL & DEAGLE rounds in no special order. DEAGLE rounds are only available on random rounds (mywa_rounds_chance 0) & don't give grenades. Players can choose their preferred weapons for these rounds through !gun menu. The plugin will give equipment (grenades, armor & kit) in these rounds based on the configured money, mode & max amount of grenades.
  21. Description: This plugin send a message in the HUD with the mentioned args. Requirements: Sourcemod 1.8+ Requirements (To compile): Sourcemod 1.8+ CSGO Colors include Commands: sm_hudtext - Send the message you wanted to. sm_htm - Send the message you wanted to (An alias to hudtext). ConVars: sm_htm_flag (Default: o) - Flag needed for command usage. sm_htm_x (Default: -1.0) - Horizontal Position to show the displayed message (To be centered, set as -1.0). sm_htm_y (Default: 0.1) - Vertical Position to show the displayed message (To be centered, set as -1.0). sm_htm_holdtime (Default: 2.0) - Time that the message is shown. sm_htm_r (Default: 255) - RGB Red Color to the displayed message. sm_htm_g (Default: 255) - RGB Green Color to the displayed message. sm_htm_b (Default: 255) - RGB Blue Color to the displayed message. sm_htm_transparency (Default: 100) - Message Transparency Value. sm_htm_effect (Default: 1.0) - 0 - Fade In; 1 - Fade out; 2 - Flash sm_htm_effectduration (Default: 0.5) - Duration of the selected effect. Not always aplicable sm_htm_fadeinduration (Default: 0.5) - Duration of the selected effect. sm_htm_fadeoutduration (Default: 0.5) - Duration of the selected effect. Credits: Thanks to alliedmodders Download Link Click Here
  22. Team Logo Manager (by neuro toxin) for CSGO Description This plugin adds the team logo files stored in 'csgo/resource/flash/econ/tournaments/teams/' to your servers download table. The main purpose of this plugin is to remove the requirement for a download table manager plugin if you want to use the new team logo features. Features - Adds logo files to the servers download table automatically. - (optional) Random logo selection at the start of each map. - (optional) Add default Valve team logos to random selection. - (optional) Automatically set team names based on the logo selection. - (optional) Use team player group names to auto select team logo (by decowboy). - Teamnames and logos automatically switch at half time. Installation instructions Copy the .smx file to your sourcemod plugins folder. Add your team icon's files to 'csgo/resource/flash/econ/tournaments/teams/'. Be sure to also add your icon files to your fastdl server. Set cvars mp_teamlogo_1 and mp_teamlogo_2 in your servers configs. Enabling Random Selection Mode Set convar 'teamlogo_randomlogos' to 1 in your server configs. Set convar 'teamlogo_defaultlogos' to 1 if you want to also include the default Valve team logos. * You add additional logo and config files in '/csgo/resource/flash/econ/tournaments/teams/'. * Don't forget to add your .png files to your fastdl server (.cfg files only need to be stored on your game sever). Configuring Team Names convar 'teamlogo_teamnames' to 1 in your server configs. Team names are loaded from .cfg files which share the same filename as the logo file. The .cfg file contains the straight text of the team name. An example would be: if a logo file name is 'austg.png', the cfg file would be named 'austg1.cfg'. If the config file contained 'Toxic Gamers', the teams name would display as 'Toxic Gamers' in game. If you also have 'teamlogo_defaultlogos' set to 1. Find the default logo teamname configs here. Please see the 'Extra Logos and Team Name Configs' section for examples. Convars teamlogo_randomlogos :: Enables selection of random team logos on map load. 1 - Enabled 0 - Disabled (default) teamlogo_defaultlogos :: Adds the Valve default logos to the team logo list if 'teamlogo_randomlogos' is set to 1. 1 - Enabled 0 - Disabled (default) teamlogo_teamnames :: Team names will be loaded from .cfg files with the same name and location as the logo file. 1 - Enabled 0 - Disabled (default) teamlogo_halftime_teamswitch :: Plugin will switch team logo's and names at half time. 1 - Enabled 0 - Disabled (default) teamlogo_autologos :: Plugin will auto-select team logos based on player clan tags. 1 - Enabled 0 - Disabled (default) Other notes The team logo files are stored @ 'csgo/resource/flash/econ/tournaments/teams/' and are in .png format and must be 64x64. (credit:- alliedmodders) Download Link Click Here
  23. Version 1.4.2

    15 downloads

    Team Logo Manager (by neuro toxin) for CSGO Description This plugin adds the team logo files stored in 'csgo/resource/flash/econ/tournaments/teams/' to your servers download table. The main purpose of this plugin is to remove the requirement for a download table manager plugin if you want to use the new team logo features.
  24. Version 1.9

    69 downloads

    Advance Vip Plugin For CSGO Commands: !vips: Opens a menu with the list of vip players on the server (You can disable it in the configuration file) !vipsay <message>: Vip player can write HUD messages on the server (You can disable it in the configuration file)
  25. Version 1.0.2

    82 downloads

    Fortnite Emotes Demo (CSGO DANCE PLUGIN) For Counter Strike Global Offensive Description This plugin allows players to use emotes from Fortnite. Type !emotes in chat and choose an emote.
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