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  1. Prop Hunt (by olavim) for CSGO Description The game begins with a countdown: Counter-Terrorists, the seekers, are blinded and cannot move. During this time Terrorists, the hiders, choose a world model and try to hide themselves amongst the rubble of de_dust2 the map being played. Once the countdown is over, the seekers try to find and kill the hiders. Much like regular old hide and seek from our youth, if not for all the ungodly transforming into toilets and murdering. Chat Commands /rules – Show instructions on how to play. /hide /prop /model – Opens a menu with different models to choose as a hider. /tp /third /thirdperson – Toggles thirdperson view for hiders /whistle – Plays a random sound from the hider’s position to give the seekers a hint. /whoami – Displays the current model description in chat. /freeze – Toggles freezed state for hiders. /ct – Requests a switch to the seeking side. Cvars Here on/off means a variable accepts the values 1 (on) and 0 (off). The notation 0+ means a variable accepts integer values greater than or equal to 0, such as 0, 1, 255… The notation 0.0+ again means a variable accepts floating point values greater than or equal to 0, such as 0, 0.5, 1, 19.24… 0-2 means a variable accepts integer numbers greater than or equal to 0, and smaller than or equal to 2, namely 0, 1 and 2. String means a variable accepts strings. Any additional terminological magic you might encounter below should be possible to be deduced from the rules above. ph_freezects on/off Freeze and blind seekers on round start ph_freezetime 0+ Amount of time the seekers are freezed ph_changelimit 0+ Number of times a hider is allowed to change his model ph_changelimittime 0.0+ Amount of time a hider is allowed to change his model ph_autochoose on/off Choose random models for hiders at round start ph_whistle on/off Allow hiders to whistle ph_whistle_times 0+ Number of times a hider is allowed to whistle (per round) ph_whistle_seeker on/off Allow seekers to enforce hiders to whistle ph_hider_win_fargs 0-10 Number of kills surviving hiders receive on round end ph_slay_seekers on/off Slay all seekers on round end if alive hiders remain ph_hp_seeker_enable on/off Seekers lose damage when firing anything not-hider ph_hp_seeker_dec 0+ Amount of hp a seeker loses on shooting ph_hp_seeker_inc 0+ Amount of hp a seeker gains when shooting a hider ph_hp_seeker_inc_shotgun 0+ Amount of hp a seeker gains when shooting a hider with a shotgun ph_hp_seeker_bonus 0+ Amount of hp a seeker gains when killing a hider ph_hiderspeed 0.5+ Hiders’ movement speed ph_disable_ducking on/off Disable ducking (crouching) ph_auto_thirdperson on/off Set thirdperson view for hiders automatically on round start ph_hider_freeze_mode 0-2 Set the /freeze command behaviour – 0: disable the command, 1: freeze on position, 2: freeze completely (no camera movements) ph_hide_blood on/off Hide hiders’ blood when taking damage ph_show_help on/off Show helpmenu explaining the game on first player spawn ph_ct_ratio 0+ The ratio of hiders to 1 seeker – 0: disable team balance ph_disable_use on/off Disable seekers’ use key ph_hider_freeze_inair on/off Allow hiders to freeze in the air ph_hide_player_locations on/off Hide location shown next to a player’s name on voice chat and teamsay ph_auto_freeze_time 0+ Amount of time after which stationary players should freeze automatically. 0 disables automatic freezing ph_guaranteed_ct_turns 1+ Number of turns after which seekers might be switched to the hiders’ side ph_knifespeed 0.0+ Running speed when holding a knife (multiplier) ph_limitspec 0-2 Who dead players are allowed to spectate – 0: Anyone, 1: Own team only, 2: CT only ph_include_default_models on/off 0: Include default models when one for current map doesn’t exist, 1: Always include default models ph_force_periodic_whistle 0+ Periodically, every x seconds, force a random hider to whistle – 0: disable periodic whistles. ph_periodic_whistle_delay 0+ Number of seconds for the first periodic whistle, if they are enabled. ph_turns_to_scramble 0+ Scramble teams every x turns. 0: disable scrambling. Disables the /ct command if enabled. not in any release, but included in latest commit: ph_categorize_models on/off Enable splitting the model menu into categories. ph_default_category String If categories are enabled, uncategorized models are put under this category. Protected Server Cvars There are a number of cvars that are “protected”, that is, the server enforces their values to ensure fluid gameplay. mp_flashlight 0 sv_footsteps 0 mp_limitteams 0 mp_autoteambalance 0 mp_freezetime 0 sv_nonemesis 1 sv_nomvp 1 sv_nostats 1 mp_playerid 1 sv_allowminmodels 0 sv_turbophysics 1 mp_teams_unbalance_limit 0 mp_show_voice_icons 0 spec_freeze_time -1 mp_default_team_winner_no_objective 3 // might be removed Installation This plugin has been tested (and built) on Metamod:Source 1.10.6 and SourceMod 1.7.3, so go and install those if you haven’t already. Earlier versions might work, I wouldn’t know, but definitely don’t count on it. If you download this project zipped, just extract everything to your server’s CS:GO install dir. If not… just make sure the following files are in correct place: addons/sourcemod/plugins/prophunt.smx addons/sourcemod/configs/prophunt/default.cfg addons/sourcemod/translations/plugin.prophunt.txt sound/prophunt/ and all the files inside. If everything seems to be in order, go and fire up the server! A config file should have been generated in cfg/sourcemod/plugin.prophunt.cfg. Edit it as you see fit and restart your server to see the changes. Configuring model lists You may specify what models are available in each map. There is also a special default listing, which will be applied to all maps in addition to the map-specific listings (will be further configurable in the future). For example, if you want to make a listing for, say, de_inferno, you would make a file de_inferno.cfg in addons/sourcemod/configs/prophunt/. The default file is located in that same folder, and is named default.cfg. All listing should obey the following format: "Models" { <model-path> <model-nickname> ... } for example: "Models { "props_c17\oildrum001" "Oil Drum" "props\de_dust\grainbasket01a" "Grain Basket (closed)" ... } To add props yourself you will need to find out the paths. I used the Hammer editor (CS:GO SDK) to get the few that you can find in default.cfg an de_dust2.cfg. I’d appreciate if you shared your listings with me so I can update mine. IMPORTANT! Always specify the model paths using backslashes (\) ! Forward slashes do not work, and will most likely invalidate the whole file. Includes You can also specify model list includes. Including works by specifying model list files inside an #include section, like so: "Models" { ... "#include" { "signs.cfg" { "recurse" "yes" } } } Includes are relative to addons/sourcemod/configs/prophunt/maps/, so if you had a file signs.cfg in the maps folder, you would only write signs.cfg in the #include section, like in the example above. The recurse key specifies whether or not includes in the included file should be included as well. Valid values are yes and no. Categories Not in any release, but included in the latest commit. If enabled (see ph_categorize_models), models can be categorized and split among multiple menus. This may be beneficial if there are a lot of models. Categories are defined like so: "Models" { "Category A" { "props_c17\oildrum001" "Oil Drum" "props\de_dust\grainbasket01a" "Grain Basket (closed)" } "Category B" { "props\de_dust\grainbasket01b" "Grain Basket (opened)" } ... } Any models that are not in a category will be put under the default category (see ph_default_category). Configuring whistles Custom whistles may be specified by modifying addons/sourcemod/configs/whistles.cfg. To add a whistle, simply specify its path on a new line. The paths of the whistles should be relative to the sound directory (in the root directory of your CS:GO installation), so that if you had the sound file sound/awesome/brilliant.mp3, you would specify it just as awesome/brilliant.mp3. Additionally, only mp3 sound files seem work, except if they are in-game sounds. You can find the paths to in-game sounds from files such as game_sounds.txt, game_sounds_ambient_generic.txt, etc., which are located in scripts folder in your CS:GO installation’s root folder. (credtis to olavim) Download Link Click Here
  2. JailBreak Mod For CSGO MyJailbreak is a redux rewrite of Franugs Special Jailbreak a merge/redux of eccas, ESK0s & zipcores Jailbreak warden and many other plugins. Included Plugins Warden - set/become warden,vote retire warden, model, icon, open cells,gun plant prevention, extend roundtime, handcuffs, laser pointer, painter, set marker/quiz/EventDays/countdown/FF/nobock/mute Requests - terror requests. refuse a game, request Capitulation/Pardon, healing or repeating, report freekill Last Guard Rule - When Last Guard Rule is set the last CT gets more HP and all terrors become rebel Menu - player menus for wardens, deputys, guards, prisoner or spectator Menu custom - add custom item to wardens, deputys, guards, prisoner or spectator Weapons - weapon menus for guards, prisoner(in event round) Player Tags - add player tags for T, T.Admin, CT, CT.Admin, W, WA.Admin in chat &/or stats Icons - add a icon above players head for guards, prisoner, warden, deputy, rebel, cuffed & freeday HUD - a player HUD to display game informations Ratio - Manage team ratios and a queue system for prisoners to join guard through Event Days - vote/set a Event Day to start the current or next round with cooldowns, rounds in row, sounds & overlays War - CT vs T Team Deathmatch Free For All - Deathmatch Zombie - CT(zombie) vs T(Human) stripped down zombie reloaded No Scope - No Scope Deathmatch with low gravity & configurable or random sniper HE Battle - Grenade Deathmatch with low gravity Hide in the Dark - CT(Seeker) vs T(Hider) kind of HideNseek Catch & Freeze - CT must catch all T (freeze tag) Duck Hunt - CT(hunter) with nova vs T(chicken in 3th person) with 'nades Arms Race - Deathmatch - inspired by csgos arms race One in the Chamber - Deathmatch - inspired by cods oitc Teleport War - Deathmatch - Change you position with your victim on hit. Suicide Bomber - Ts got suicide bombs to kill all CTs Drunken - Deathmatch under bad conditions Ghost War - Deathmatch - you can see the enemy just for seconds Deal Damage - Deal so much damage as you can to enemy team. Team with most damage dealt wins Zeus - Taser Deathmatch and gets a new Zeus on Kill Torch Relay - Random player set on fire. He must burn other to extinguish the fire Cowboy - Deathmatch with revolver or dual barettas and acustic hit marker Knife - Knife Deathmatch with configurable gravity, iceskate, and third person Freeday - Auto freeday on first round &/or if there is no CT All plugins can be used as standalone without need of any other plugins of MyJailbreak. When using two EventDays you'll need myjailbreak.smx too. Add-ons: (you need them to interact with these plugins) CT Bans Support - Support plugin for databombs CT Bans plugin CT Bans Support - Support plugin for oaaron99/addicted CT Bans plugin CT Bans Support - Support plugin for R1KOs private CT Bans TeamBans Support - Support plugin for baras TeamBans plugin TeamGames Support - Support plugin for KissLicks TeamGames v1.1.0.7 Gangs Support - Support plugin for Headlines Gangs MostActive Support - Support plugin for Franc1scos MostActive SimpleStats Support - Support plugin for nhnkl159s Simple Stats Steam Groups Support - Support plugin for restriction based on steam groups RankMe Support - Support plugin for lok1s, Scoobys RankMe plugin & Kentos RankMe plugin Reputation Support - Support plugin for oaaron99 Player Reputations plugin Stamm Support - Support plugin for popoklopsis Stamm plugin SteamRep Support - Support plugin for SteamRep Store Support - Support plugin for get Credits when win EventDay for Zephyrus store Store Support - Support plugin for get Credits when win EventDay for SourceMod Store Store Support - Support plugin for adding paper clips or freedays to Zephyrus store Code: "PaperClips" { "price" "800" "type" "paperclips" } "FreeDay" { "price" "800" "type" "freeday" } and some more.. Required plugins Sourcemod 1.8.0+ (support for SM1.7 ended with MyJB Beta 12) SM hosties 2 Recommend/Optional plugins/extensions - these extend & improve the features of MyJailbreak Smart Jail Doors - need for auto jail open on event days & toggle for warden [ANY] VoiceannounceEX (VoiceHook) - needed for wardens voiceover DHooks (Dynamic Hooks - Dev Preview) - needed for wardens voiceover [ANY] SteamWorks - needed for myjailbreak_steamgroups [ANY] Chat Processor - needed for smoother wardens math quiz & player chat tags Custom Player Skins (Core) - need for wallhack feature on eventdays(catch,zombie,torch) Supported 3rd party plugins - enable the related support plugins in plugins/MyJailbreak/disabled to use their features [CS:S/CS:GO] CT Bans by databomb - support for ratio (is banned) [ANY] CT Bans by oaaron99/addicted - support for ratio (is banned) [CS:S/CS:GO] CT Bans by R1KO - support for ratio (is banned) [CS:S/CS:GO]TeamBans (CT Bans + T Bans) [1.0.0] - support for ratio (is banned) TeamGames (JailBreak teams, games, marks, fences, ...) v1.1.0.7 - friendly fire handling [CS:S] RankMe - support for ratio & warden (min rankme points to join ct & warden) [CS:GO] RankMe Kento Edition - support for ratio & warden (min rankme points to join ct & warden) [ANY] Player Reputations - support for ratio & warden (min reputation points to join ct & warden) Stamm 2.28 Final by Popoklopsi - support for ratio & warden (min stamm point to join ct & warden) [ANY] Store by Zephyrus [1.1 - 03.01.2016] - support for wardens paperclips feature & win credits through EventDays Sourcemod Store - win credits through EventDays [CS:GO] Simple Stats MySQL - support for ratio & warden (min time to join ct & warden) [ANY] Most Active (play time rank system) - support for ratio & warden (min time to join ct & warden) [CS:GO/CS:S] Jailbreak Gangs - disable gang perks on event days [Any] Dev Zones (with natives for developers) - restrict areas on map while eventday running. Installation Make sure you have the latest versions of the required plugins Download the latest version for your sourcemod Open gameserver folder and copy the folders addons/, cfg/, materials/, models/ & sound/ to your gameservers root csgo/ directory Open fastDL folder and copy the folders materials/, models/ & sound/ to your Fast Download servers csgo/ directory Run plugin for the first time and all necessary .cfg files will be generated Configure all settings in cfg/MyJailbreak & addons/sourcemod/configs/MyJailbreak to your needs OPTIONAL: When using a "Supported 3th party plugin" like TeamGames or any CTbans, move the corresponding support-plugin on your server from plugins/MyJailbreak/disabled folder to plugins/MyJailbreak Thanks to AlliedModders Download Link Click Here
  3. PUG MOD CSGO (by splewis) UPDATE : - ATTACHED NEWLY UPDATED PLUGIN AS OF May 19, 2019 10:18:14 PM AND THE NAME OF THE FILE pugsetup-487.zip. It may contains bug as it is under development stage. Description This is a useful plugin for managing pug games, especially 10 mans/gathers. It allows a player to type .setup into chat and select (from a menu): how to choose the teams (players do it manually, random teams, captains select teams) how to choose the map (use the current map, do a map vote, veto maps) The goal is to allow a lightweight, easy-to-use setup system that automates as much as possible with as few dependencies as possible. However, the goal isn't fully automated - it assumes the players know each other or there is an admin. There is no mechanism for kicking players or anything similar. Part of being lightweight is doing nothing that can interfere with the server's performance. When the game is actually live, the plugin is doing extremely little work - the only thing it does is read chat commands (e.g. pausing when a captain types .pause). Otherwise, there is 0 effect on gameplay and the rounds progress the same as without sourcemod on the server. The goal is to make setup easier for people, not provide a comprehensive pug platform. Please keep this and the principle of keep it simple, stupid in mind when making any suggestions. Installation Since this is a sourcemod plugin, you must have sourcemod installed. Note that sourcemod also requires MetaMod:Source to be on the server. Installing these simply means placing their files on the game server. Uploading them over FTP (for example, using FileZilla) is all you need to do. As of the panorama update, sourcemod 1.9 (v.6241 and later) is required. Download pugsetup.zip and extract the files to the game server. You can simply upload the addons and cfg directories to the server's csgo directory and be done. From the download, you should have installed the following (to the csgo directory): addons/sourcemod/plugins/pugsetup.smx addons/sourcemod/translations/ (the entire directory) addons/sourcemod/configs/pugsetup/ (the entire directory) cfg/sourcemod/pugsetup (the entire directory) Once all of these are on the server, it should just work. If you want to tweak the configs, maplists, or use the addon-plugins, read on. Sometimes it's easier to add features in a separate plugin than the core plugin. There are a few addon (optional) plugins included in the download; all of these are in the plugins/disabled directory and they are all independent of each other. To enable one, move it from the plugins/disabled directory to the plugins directory. To read the descriptions of them (which you should do before you enable them), read the Addon Plugins section. Configuration After installing the plugin, start the server and check cfg/sourcemod/pugsetup. There will be a file called pugsetup.cfg that you can edit to change the cvars the plugin uses. I recommend skimming this file at least to see if there's anything you want to change. You can also modify the behavior of the setup menu: each option has a default value and a display setting. The display setting controls whether the option is displayed at all - if the display for an option is turned off the default is used. You can edit addons/sourcemod/configs/pugsetup/setupoptions.cfg to do this. Alternatively, you can edit these options ingame. For example, to turn demo recording to be always on and remove it from the setup menu, you can type: .setdefault record 1 .setdisplay record 0 This changes will save to the setupoptions config file automatically. (A side note: when a knife round occurs the command exec sourcemod/pugsetup/knife is sent to the server - so you can edit the file cfg/sourcemod/pugsetup/knife.cfg if you wish. For example, you uncomment the last 2 lines in that file to do taser+knife rounds) You can also add more chat alias commands in addons/sourcemod/configs/pugsetup/chataliases.cfg if you wish. If players are not comfortable with english, I'd strongly recommend adding chat aliases, since those will be read by the plugin and used in chat messages when referencing commands. Just like with setup options, you can edit these in game. For example, you could type: .addalias .gaben sm_ready This will automatically save to the chataliases config file. By default the plugin uses the cfg/sourcemod/pugsetup/live.cfg config when going live. You are free to change this file all you want (or change which file is used via the sm_pugsetup_live_cfg cvar). (Note: if you use knife rounds, make sure mp_give_player_c4 1 is in this file!) Enabling GOTV You need to enable gotv to use the demo-recording feature. Adding the following to your server.cfg will work: tv_enable 1 tv_delaymapchange 1 tv_delay 45 tv_deltacache 2 tv_dispatchmode 1 tv_maxclients 10 tv_maxrate 0 tv_overridemaster 0 tv_relayvoice 1 tv_snapshotrate 20 tv_timeout 60 tv_transmitall 1 Of course, you can tweak the values. Commands Some commands that are important are (all of these are actually sm_ commands for console, but most people use the ! chat command): .setup, begins the setup phase and sets the pug leader .10man, an alias of setup with 5v5, captains, and a mapvote .ready .notready .pause requests a pause (which takes effect next freezetime) .unpause request an unpause .start starts the game if auto-live has been disabled .capt gives the pug leader a menu to select captains .rand selects random captains .leader gives a menu to change the game leader .endgame force ends the game safely (only the leader can do this, note that this resets the leader to nobody) .forceend force ends the game without a confirmation menu .stay chooses to stay after winning a knife round .swap chooses to swap after winning a knife round .ct chooses to start on ct after winning a knife round .t chooses to start on ct after winning a knife round You can also type !ready instead of .ready, or !capt instead of .capt, etc. Note: above are actually only chat aliases of the commands - the "true" command of .ready is the console command sm_ready. This is true for all pugsetup commands. Being able to type !ready, /ready, or .ready in chat are simply for convenience. These are some helper commands for automation purposes the bypass requiring a player to press any menus: sm_forceend (force ends the game with no confirmation menu) sm_forcestart (force starts the match) Other admin level commands are: sm_addmap [temp|perm] to add a map to the maplist (defaults to permanently writing to the maplist) sm_removemap [temp|perm] to remove a map from the maplist (defaults to permanently writing to the maplist) sm_addalias to add a chat alias sm_removealias to remove a chat alias sm_setdefault to set a default setup menu setting sm_setdisplay <0|1> to set whether a setup setting is displayed in the setup menu The command pugstatus (which is only a console command) will dump pug match state information, including setup options, pug leader, captains, etc. ConVars These are put in an autogenerated file at cfg/sourcemod/pugsetup.cfg, once the plugin starts it will autogenerate that file with these cvars and values. sm_pugsetup_admin_flag (default "b") - Admin flag to mark players as having elevated permissions sm_pugsetup_announce_countdown_timer (default 1) - Whether to announce how long the countdown has left before the lo3 begins sm_pugsetup_auto_randomize_captains (default 0) - When games are using captains, should they be automatically randomionce? Note you can still manually set them use .rand/!rand to redo the randomization sm_pugsetup_autosetup (default 0) - Whether a pug is automatically setup using the default setup options or not sm_pugsetup_autoupdate (default 1) - Whether the plugin may (if the Updater plugin is loaded) automatically update sm_pugsetup_demo_name_format (default "pug_{MAP}_{TIME}") - Naming scheme for demos. You may use {MAP}, {TIME}, and {TEAMSIZE}. Make sure there are no spaces or colons in this sm_pugsetup_exclude_spectators (default 0) - Whether to exclude spectators in the ready-up counts. Setting this to 1 will exclude specators from being selected captains as well. sm_pugsetup_exec_default_game_config (default 1) - Whether gamemode_competitive (the matchmaking config) should be executed before the live config. sm_pugsetup_force_defaults (default 0) - Whether the default setup options are forced as the setup options (note that admins can override them still). sm_pugsetup_live_cfg (default "sourcemod/pugsetup/live.cfg") - Config to excute when the game goes live. sm_pugsetup_maplist_aim_maps (default "aim_maps.txt") - If using aim map warmup, the maplist file in addons/sourcemod/configs/pugsetup to use. You may also use a workshop collection ID instead of a maplist you if you have the SteamWorks extension installed. sm_pugsetup_maplist (default "maps.txt") - Maplist file in addons/sourcemod/configs/pugsetup to use. You may also use a workshop collection ID instead of a maplist you if you have the SteamWorks extension installed. sm_pugsetup_mapvote_time (default 20) - How long the map vote should last if using map-votes. sm_pugsetup_message_prefix (default "[{YELLOW}PugSetup{NORMAL}]" - The tag applied before plugin messages. sm_pugsetup_money_on_warmup_spawn (default 0) - Whether clients recieve 16,000 dollars when they spawn. It's recommended you use mp_death_drop_gun 0 in your warmup config if you use this. sm_pugsetup_mutual_unpausing (default 1) - Whether an unpause command requires someone from both teams to fully unpause the match. sm_pugsetup_pausing_enabled (default 1) - Whether pausing is allowed. sm_pugsetup_quick_restarts (default 0) - If set to 1, going live won't restart 3 times and will just do a single restart. sm_pugsetup_setup_enabled (default 1) - Whether the sm_setup and sm_10man commands are enabled sm_pugsetup_randomize_maps (default 1) - When maps are shown in the map vote/veto, whether their order is randomized. sm_pugsetup_snake_captain_picks (default 0) - If set to 0: captains pick players in a ABABABAB order. If set to 1, in a ABBAABBA order. If set to 2, in a ABBABABA order. sm_pugsetup_start_delay (default 5) - How many seconds before the lo3 process should being. sm_pugsetup_team_size (default 5) - Maximum size of a team when selecting teams. sm_pugsetup_time_format (default "%Y-%m-%d_%H") - Time format to use when creating demo file names. sm_pugsetup_warmup_cfg (default "sourcemod/pugsetup/warmup.cfg") - Config file to run before/after games; should be in the csgo/cfg directory. Addon plugins pugsetup_autokicker This plugin kicks players that join when the game is already live, and players not selected by captains when using captain-player selection. It also offers admin immunity. You can tweak its behavior by editing cfg/sourcemod/pugsetup_autokicker.cfg. pugsetup_teamnames This plugin sets team names/flag according to the players on the team. Here's how it works you run the sm_name command in console to associate a player with a team name and flag (example: sm_name splewis "splewises terrible team" "US") when the game goes live, the plugin picks a name/flag randomly from the players on each team when running the sm_name command, the syntax is: sm_name <player> <teamname> <teamflag> note that the team flags are the 2-letter country codes the team names/flags are stored using the clientprefs API, so a database for clientprefs must be set (it is by default) pugsetup_teamlocker This plugin blocks players from joining full teams when a game is live. pugsetup_hostname This plugin adds some tags to the server hostname depending on the pug status, examples: "[LIVE 11-5]" and "[NEED 3]". pugsetup_rwsbalancer This plugin implements a simple rws calculation scheme and adds an option to the .setup menu to use autobalanced teams. When using captains, the players with the 2 highest RWS values will be made captains. You can tweak its behavior by editing cfg/sourcemod/pugsetup_rwsbalancer.cfg. pugsetup_chatmoney This plugin prints out the team members' money to chat on round starts, you can tweak its behavior by editing cfg/sourcemod/pugsetup_chatmoney.cfg. pugsetup_damageprinter This plugin adds a .dmg command that also prints damage done/taken from players on round ends. You can disable the usage of the .dmg command with sm_pugsetup_damageprint_allow_dmg_command 0 and change the format of the messages with sm_pugsetup_damageprint_format by editing cfg/sourcemod/pugsetup_damageprint.cfg. Download Link Click Here
  4. CSGO Retakes GamePlay By Splewis Introduction This is a CS:GO Sourcemod plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb. Installation Requirements Only Sourcemod 1.9 or later is supported. Instructions Download the archive and extract the files to the game server. From the download, you should have installed the following (to the csgo directory): addons/sourcemod/plugins/retakes.smx addons/sourcemod/translations cfg/sourcemod/retakes Configuration The file cfg/sourcemod/retakes/retakes.cfg will be autogenerated when the plugin is first run and you can tweak it if you wish. You may also tweak the values in cfg/sourcemod/retakes/retakes_game.cfg, which is executed by the plugin each map start. Here are a few important cvars that are in cfg/sourcemod/retakes/retakes.cfg: sm_retakes_maxplayers: maximum number of players allowed in the game at once sm_retakes_ratio_constant: what percentage of players go on the T team You can enable optional addon plugins for more features, read the Addon Plugins section for more information. To compile, you will need: SMLib Creating and Editing Spawns Edit mode can be launched by using the sm_edit command (!edit in chat), which requires the map-change admin flag. Doing this brings up the edit menu which makes it easy to modify spawns. Here is how to operate the spawn editor via commands: use sm_edit to launch into edit mode, this makes more spawn-editing commands avaliable (you shouldn't do this on a live, public server). Example: !edit in chat on a map whose spawns you want to edit use sm_new to create a new spawn. Example: !new ct a in chat will create a new CT spawn for bombsite A where you are standing. use sm_show to show the spawns for a site. Example: !show a in chat will show all spawns for bombsite A. use sm_delete to delete the nearest spawn. Example: !deletespawn in chat. use sm_goto to go to a spawn. Spawns are indexed from 0 upwards. Example: !goto 10 to go to spawn 10. use sm_iteratespawns to fake sm_goto commands every few seconds to visit every spawn in the map. use sm_deletemapspawns to delete all spawns for the current map Note: the plugin automatically saves the changed spawns on map ends to a file in addons/sourcemod/configs/retakes. Addon plugins The following plugins are optional and disabled by default. To enable them move them up from the addons/sourcemod/plugins/disabled directory to addons/sourcemod/plugins. retakes_sitepicker This plugin adds a simple admin command sm_site to let an admin pick between bombsites being used. For example, then can type: "!site a" or "!site any". retakes_standardallocator This plugin provides a simple sm_guns (!guns in chat) command that lets users choose between regular and silenced M4's and whether they want to ever recieve an AWP. It also randomly gives out a small amount of grenades. retakes_pistolallocator This plugin is an alternative to retakes_standardallocator (meaning: you shouldn't use both of these plugins, just one!) that makes every round a pistol round and lets players choose which pistol they have. Thanks to Splewis Changelog 15-May-2020 : Updated to latest version i.e. CSGO Retakes v1.6.5 Download Link Click Here
  5. CSGO Multi 1v1 (ARENA MOD) by splewis Description The multi1v1 plugin sets up any number of players in 1v1-situations on specially made maps and they fight in a ladder-type system each round. The winners move up an arena, and the losers go down an arena. Players choose between specific round types (for example: "rifle", "pistol", "awp"), and the plugin automatically spawns and gives players the appropriate weapons each round start. Features Round types: there are 3 round types: rifle, pistol, and awp Player selection: players can select to allow pistol and awp rounds or ban them, rifle rounds are always allowed Player preference: players can also select a preference of round type, if player preferences match they will play that type Weapon selection: players can select their primary (i.e. their rifle) and their pistol Armor on pistol rounds: helmets are taken away, and kevlar is also taken away if the player selected an upgraded pistol ELO ranking system: optionally, player statistics can be stored in a database, see below for details Extra plugins Sometimes it's easier to add something in a seperate plugin than add more convars, thus some features may be in support plugins. These are all optional. multi1v1_flashbangs: if both players in an arena say "yes" to getting flashbangs, a flashbang is given to each player multi1v1_kniferounds: adds unranked knife rounds multi1v1_online_stats_viewer: adds the !stats and related commands that open up a stats webpage in a MOTD panel Installation Requirements Sourcemod 1.9 or later. To compile, you will need: SMLib (required) Instructions Download the archive and extract the files to the game server. From the download, you should have installed the following (to the csgo directory): addons/sourcemod/plugins/multi1v1.smx addons/sourcemod/configs/multi1v1_weapons.cfg addons/sourcemod/translations cfg/sourcemod/multi1v1 Configuration The file cfg/sourcemod/multi1v1/multi1v1.cfg will be autogenerated when the plugin is first run and you can tweak it if you wish. You may also tweak the values in cfg/sourcemod/multi1v1/game_cvars.cfg, which is executed by the plugin each map start. Here is a brief list of some cvars available. See the auto-generated cfg/sourcemod/multi1v1/multi1v1.cfg file for descriptions. sm_multi1v1_autoupdate: whether the plugin attempts to use the auto-updater plugin sm_multi1v1_pistol_behavior: what types of pistols (if any) should be given in non-pistol rounds sm_multi1v1_roundtime: length of the round sm_multi1v1_use_database: whether the plugin attempts to store player statistics (e.g. elo ranking) in a MySQL database sm_multi1v1_verbose_spawns: whether the plugin will dump information on player-spawn clustering on map starts addons/sourcemod/configs/multi1v1_weapons.cfg contains the list of weapons that are available under the rifle and pistol menus. You are free to add or remove weapons from this as long as they match the correct format. Note that the team part is only for making sure the player gets the correct weapon skin, otherwise it has no effect. Setting up the Stats System This is a brief overview of how you can setup a stats website for your multi1v1 server. There are other ways you can display and store stats - but this guide is intended for those not interesting in developing their own code to do so. As such, it assumes the usage of: MySQL for storing stats The provided stats web interface The provided stats viewer plugin You could make other choices for the above 3 options while using the multi1v1 plugin, but it would require custom development. Setting up MySQL You need a MySQL server running somewhere. Many web hosting companies provided managed services that include a MySQL server. If you are willing to do some light-command line work, you could get a cheap VPS from a company like Digital Ocean and install MySQL on it. From that you can create a database, create a user, and grant permissions to the user on the database. If you are using a remote server as your MySQL server, make sure you remote connections are allowed. (by default they aren't, usually you can just edit the bind-address ip in /etc/mysql/my.cnfto do so) Once your database is set up, you must add a new entry on the CS:GO server to addons/sourcemod/configs/databases.cfg with the name "multi1v1". Note: if you only want the stats and no website, you could stop here and be done. Setting up the web server You have to do this yourself, or find someone else's open-source multi1v1 stats website. You may try to use the php pages that were released until 1.1.5 (see multi1v1_web_1.1.5.zip), but you will get no support for using/installing it. Setting up the game server plugin The multi1v1 package download included the multi1v1_online_stats_viewer.smx plugin file in the addons/sourcemod/plugins/disabled directory. Move this file up to the addons/sourcemod/pluginsdirectory. Once you do that, that plugin will autogenerate the cfg/sourcemod/multi1v1/multi1v1_online_stats_viewer.cfg file, which you can set cvars in. In particular, you will need to set sm_multi1v1_stats_url and sm_multi1v1_top_url. With the stock web interface, you should set these to: sm_multi1v1_stats_url "[Hidden Content]}" sm_multi1v1_top_url "[Hidden Content]" Using the statistics database Note: SQLite is not supported. Only MySQL is. You should add a database named mult1v1 to your databases.cfg file like so: "multi1v1" { "driver" "mysql" "host" "123.123.123.123" // localhost works too "database" "game_servers_database" "user" "mymulti1v1server" "pass" "strongpassword" "timeout" "10" "port" "3306" // whatever port MySQL is set up on, 3306 is default } To create a MySQL user and database on the database server, you can run: CREATE DATABASE game_servers_database; CREATE USER 'mymulti1v1server'@'123.123.123.123' IDENTIFIED BY 'strongpassword'; GRANT ALL PRIVILEGES ON game_servers_database.multi1v1_stats TO 'mymulti1v1server'@'123.123.123.123'; FLUSH PRIVILEGES; Make sure to change the IP, the username, and the password. You should probably change the database as well, especially if you already have one set up you can use. Adding round types via a config file This is the simpler approach, but you are fairly restricted in the logic you can use. The file to edit is addons/sourcemod/configs/multi1v1_customrounds.cfg. Here is an example file that adds a scout round and a knife round: "CustomRoundTypes" { "scout" { "name" "Scout" "ranked" "1" "ratingFieldName" "scoutRating" "optional" "1" "enabled" "1" "armor" "1" "helmet" "1" "weapons" { "weapon_knife" "" "weapon_ssg08" "" } } "knife" { "name" "Knife" "ranked" "0" "optional" "1" "enabled" "1" "armor" "1" "helmet" "1" "weapons" { "weapon_knife" "" } } } Adding round types via another plugin Using the natives in multi1v1.inc, you can write more complex logic into a round type. To get a simple example, check multi1v1_kniferounds.sp. The key is calling Multi1v1_AddRoundType within the Multi1v1_OnRoundTypesAdded forward. typedef RoundTypeWeaponHandler = function void (int client); typedef RoundTypeMenuHandler = function void (int client); // Registers a new round type by the plugin. native int Multi1v1_AddRoundType(const char[] displayName, const char[] internalName, RoundTypeWeaponHandler weaponsHandler=Multi1v1_NullWeaponHandler, bool optional=true, bool ranked=false, const char[] ratingFieldName="", bool enabled=true); Note that the multi1v1 plugin will create and update the column for the round-type stats if you set the round type as ranked and give a non-empty string as the ratingFieldName parameter ( note that these columns are only created on database-connections) create and update the "allow x rounds" clientprefs cookie for you (it uses the interalName when naming the cookie) Thanks to AlliedModders Download Link Click Here
  6. [CS:GO] Deathmatch Mod by (Maxximou5) Enables deathmatch style game play (re-spawning, gun selection, spawn protection, etc). Main Features Weapon Menu Loadout Style Free For All (FFA) Client Preferences Workshop Map Support Display Panel for Damage Different Game Modes: Headshot Only Primary Weapons Only Secondary Weapons Only Random Weapons Only No Knife Damage (Guns Only) Objective Removal (C4/Hostage) Spawn Editor, Menu, and Statistics Fast Weapon Equip Replenish Grenades Replenish Ammo & Clip Hide Radar for Players Hide Award and Grenade Messages Kill Reward (HP/AP/Ammo/Grenades) Line of Sight Spawning 3rd Party Knife Plugin Support Multi-Language Support English Supported Spanish Supported French Supported Polish Supported Brazilian Supported German Supported Commands dm_spawn_menu - Opens the spawn point menu. dm_respawn_all - Respawns all players. dm_stats - Displays spawn statistics. dm_reset_stats - Resets spawn statistics. ConVars dm_enabled - (Default) 1 - Enable Deathmatch. dm_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0). dm_welcomemsg (Default) 1 - Display a message saying that your server is running Deathmatch. dm_free_for_all - (Default) 0 - Free for all mode. dm_hide_radar - (Default) 0 - Hides the radar from players. dm_display_panel - (Default) 0 - Display a panel showing health of the victim. dm_display_panel_damage - (Default) 0 - Display a panel showing damage done to a player. dm_sounds_bodyshots - (Default) 1 - Enable the sounds of bodyshots. dm_sounds_headshots - (Default) 1 - Enable the sounds of headshots. dm_headshot_only - (Default) 0 - Headshot only mode. dm_headshot_only_allow_client - (Default) 1 - Enable clients to have their own personal headshot only mode. dm_headshot_only_allow_world - (Default) 0 - Enable world damage during headshot only mode. dm_headshot_only_allow_knife - (Default) 0 - Enable knife damage during headshot only mode. dm_headshot_only_allow_taser - (Default) 0 - Enable taser damage during headshot only mode. dm_headshot_only_allow_nade - (Default) 0 - Enable grenade damage during headshot only mode. dm_remove_objectives - (Default) 1 - Disables bomb sites, and removes c4 and hostages. dm_respawning - (Default) 1 - Enable respawning. dm_respawn_time - (Default) 1.0 - Respawn time. dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled. dm_los_spawning - (Default) 1 - Enable line of sight spawning. dm_los_attempts - (Default) 10 - Maximum attempts to find a suitable line of sight spawn point. dm_spawn_distance - (Default) 0 - Minimum distance from enemies at which a player can spawn. dm_spawn_protection_time - (Default) 1.0 - Spawn protection time. dm_loadout_style - (Default) 1 - When players can receive weapons. 1) On respawn. 2) Immediately. dm_fast_equip - (Default) 0 - Enable fast weapon equipping. dm_no_knife_damage - (Default) 0 - Knives do NO damage to players. dm_remove_weapons - (Default) 1 - Remove ground weapons. dm_replenish_ammo_empty - (Default) 1 - Replenish ammo when weapon is empty. dm_replenish_ammo_reload - (Default) 0 - Replenish ammo on reload action. dm_replenish_ammo_kill - (Default) 1 - Replenish ammo clip on kill. dm_replenish_ammo_type - (Default) 2 - Replenish type. 1) Clip only. 2) Reserve only. 3) Both. dm_replenish_grenade - (Default) 0 - Unlimited player grenades. dm_replenish_hegrenade - (Default) 0 - Unlimited hegrenades. dm_replenish_grenade_kill (Default) 0 - Give players their grenade back on successful kill. dm_hp_start - (Default) 100 - Spawn HP. dm_hp_max - (Default) 100 - Maximum HP. dm_hp_kill - (Default) 5 - HP per kill. dm_hp_headshot - (Default) 10 - HP per headshot kill. dm_hp_knife - (Default) 50 - HP per knife kill. dm_hp_nade - (Default) 30 - HP per nade kill. dm_hp_messages - (Default) 1 - Display HP messages. dm_ap_max - (Default) 100 - Maximum Armor Points (AP). dm_ap_kill - (Default) 5 - Armor Points (AP) per kill. dm_ap_headshot - (Default) 10 - Armor Points (AP) per headshot kill. dm_ap_knife - (Default) 50 - Armor Points (AP) per knife kill. dm_ap_nade - (Default) 30 - Armor Points (AP) per nade kill. dm_ap_messages - (Default) 1 - Display AP messages. dm_nade_messages - (Default) 1 - Disable grenade messages. dm_cash_messages - (Default) 1 - Disable cash award messages. dm_armor - (Default) 0 - Give players chest armor. dm_armor_full - (Default) 1 - Give players full armor. dm_zeus - (Default) 0 - Give players a taser. dm_nades_incendiary - (Default) 0 - Number of incendiary grenades to give each player. dm_nades_molotov - (Default) 0 - Number of molotov grenades to give each player. dm_nades_decoy - (Default) 0 - Number of decoy grenades to give each player. dm_nades_flashbang - (Default) 0 - Number of flashbang grenades to give each player. dm_nades_he - (Default) 0 - Number of HE grenades to give each player. dm_nades_smoke - (Default) 0 - Number of smoke grenades to give each player. dm_nades_tactical - (Default) 0 - Number of tactical grenades to give each player. Compatibility This plugin is tested on the following Source-mod & Meta-mod Versions. Sourcemod 1.10.0+ Metamod 1.11.0+ Instructions Extract zip file and place files in the corresponding directories of /addons/sourcemod /configs/deathmatch/deathmatch.ini /configs/deathmatch/spawns/*.txt /plugins/deathmatch.smx /scripting/deathmatch.sp (necessary only for compiling) Download Link Click Here
  7. Practice Mod For CSGO Practice Mode is a sourcemod plugin for helping players/teams run practices. See this YouTube video for a demonstration. Check out the features and command list below for a better understanding of all the tools practicemode provides.. Installation Confirm you have SourceMod and MetaMod:Source. You must have a 1.9+ build of sourcemod. Extract all files in the release zip from above to the csgo server directory. You should see a practicemode.smx file in addons/sourcemod/plugins. To start practicemode via the .setup command, either add yourself as a sourcemod admin or remove the admin requirement. Note: access to the .setup requires having the sourcemod admin changemap flag ("g") by default. See the wiki for more information on changing how admin access works. Features Draws working grenade trajectories if sv_grenade_trajectory is on (since it doesn't work on dedicated servers) Adds new cvars to give extra practice settings (infinite money, noclip without needing sv_cheats enabled) Can save users' grenade locations/eye-angles with a name and description for them (grenade data is saved to a file on the server in the addons/sourcemod/data/practicemode/grenades directory) Users can goto any players' saved grenades to learn or revisit them Displays a menu with toggle settings to set practice cvars defined in addons/sourcemod/configs/practicemode.cfg Maintains your grenade history on the current map so you can use .back and .forward to see all spots you threw grenades from in the current session Can replay grenade throws for testing, either in isolation or in the context of a full timed-execute Commands General commands .setup displays the practicemode menu .prac launches practice mode and displays the .setup menu .help: displays this page .settings: opens the client settings menu Saving grenade positions .nades [filter]: displays a menu to select saved grenade positions. .nades with no argument shows all nades. filter can be any of: nade ids, category name, player name, or part of a grenade name .cats : displays a menu of all saved grenades by category .save <name>: saves your current position as a grenade spot with the given name .goto <grenadeid>: teleports you to a player's saved grenade (or your own if no player is named) .delete: deletes the last grenade of yours that you used .goto (or .nades) to teleport to .find <text>: searches all grenade names for a text match Modifying a saved grenade All of the following commands can only be used on your grenades. They will apply to the last saved grenade you went to, whether by .save, .nades, or .goto. .desc <description>: adds a grenade description to your last grenade .rename <new name>: renames your last grenade .addcat <category> ...: adds a category to your last grenade .removecat <category>: removes a category from your last grenade .clearcats: removes all categories on your last grenade .deletecat <category>: removes a category from all of your saved grenades .copy <username> <grenadeid>: copies another user's grenade and saves it for you .setdelay <delay>: sets a delay on your last grenade. This is only used when using .throw against a category Testing grenades .last: teleports you back to where you threw your last grenade from .back: teleports you back a position in your grenade history (you can also do .back 5 to go to the 5th grenade you threw, for example) .forward: teleports you forward a position in your grenade history .flash: saves you position to test flashbangs against it. Use this command in a spot you want to try to blind, then move and throw the flashbang; you will be teleported back to the position and see how effective the flashbang is. Use .stop to cancel. .throw [filter]: automatically throws all grenades matching the filter. With no filter, throws the last grenade you threw. .noflash: makes it so no flashbangs will blind you (they still blind others) Spawn commands .respawn: makes you respawn at the spot you are standing (.stop to cancel) .spawn <number>: teleports you to a spawn #, using your team's spawns (CT or T). Closest spawn is used if no argument is given .ctspawn <number>: same as .spawn, but using CT only regardless of what team you are on .tspawn <number>: same as .spawn, but using T only regardless of what team you are on .namespawn <name>: saves the closest spawn to you under a name, which can then be gone to via .spawn <name> .bestspawn: teleports you to your team's closest spawn from your current position .worstspawn: teleports you to your team's furthest spawn from your current position Bot commands .bots: opens the bot menu for easier access to most of the below commands .bot: adds a bot where you're standing (or crouching!); .crouchbot to force a crouching bot .ctbot, .tbot: same as .bot, but forces the bot's team to CT or T .botplace: adds a bot at the point you're looking at (similar to the bot_place command) .boost: spawns a bot boosting you (crouch-boosting if you're crouching); .crouchboost to force a crouching bot .swapbot: swaps your position with the nearest bot (temporarily, the bot will respawn in the original spot still) .movebot: moves the last bot you placed to your current position .nobot: removes the bot you're aiming at (can also use .kickbot or .removebot) .nobots: clears all bots (.clearbots, .removebots, .kickbots also work) .savebots: saves all current bots to a file .loadbots: loads bots from the file (written by the last .savebots) Miscellaneous commands .timer: starts a timer when you start moving in any direction, and stops it when you stop moving, telling you the duration of time between starting/stopping .timer2: starts a timer immediately and stops it when you type .timer2 again, telling you the duration of time .fastfoward (or .ff): speeds up the server clock briefly so smokes dissipate quickly .repeat <interval> <command>: give a number of seconds and a chat command, the command will automatically repeat at the given interval. For example: .repeat 3 .throw repeats .throw every 3 seconds .delay <duration> <command>: runs the given chat command after a given duration (in seconds) .map: changes map (you can use a map name like .map de_dust2 or just .map to get a menu) .dryrun: disables most practicemode settings (leaving infinte money on), restarts the round, and sets freezetime to sm_practicemode_dry_run_freeze_time (default 6) - you can also use .dry .enable <arg>: enables a partially-named setting, or "all" settings. .disable <arg>: disables a partially-named setting, or "all" settings. .savepos: temporarily saves a position so you can .back to it (this adds the position to the list of grenade positions you've thrown) .god: toggles god mode (alias for the god command in console; requires sv_cheats to be on) .endround: ends the round (alias for the endround command in console; requires sv_cheats to be on) .break: breaks all func_breakable entities (most windows) .stop: cancels a current action (this can stop many things: the .flash command, the .repeat command, and the .timer command) .spec, .t, .ct: joins a team Bot replay commands Note: bot replay support is currently a work in progress. It's not ready for general use yet. Installing the dhooks extension is also a good idea if you plan using these commands. Expect random crashes if you use these. .replays: opens replay mode menu .replay: opens the replay mode menu, or the last replay/role menu you had open .namereplay: names the replay you're currently working on .namerole: names the role you're currently working on .finish: finishes and saves current recording .cancel: cancels current replay/recording .play <id> [role]: plays a replay id (all the roles), or a single role from a replay ConVars You can edit these in the file cfg/sourcemod/practicemode.cfg, which is autogenerated when the plugin first starts. sm_practicemode_alphabetize_nades: displays grenades in alphabetical order instead of id order sm_practicemode_share_all_nades: lets all users edit all nades, and hides who created them sm_practicemode_autostart: whether to automatically start practicemode sm_practicemode_max_grenades_saved: max # of grenades a user can save via .save sm_infinite_money: whether to give infinite money sm_allow_noclip: whether the .noclip command is enabled sm_grenade_trajectory_use_player_color: whether to use cl_color to get nade trajectory color sm_practicemode_can_be_started: whether practicemode can be started Download Link (Win + Linux) Click Here
  8. Version 1.6.5

    98 downloads

    CSGO Retakes GamePlay By Splewis Introduction This is a CS:GO Sourcemod plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb.
  9. Version 2.0.5

    36 downloads

    PUG MOD for Counter Strike Global Offensive (Windows and Linux) Version 2.0.5 UPDATE : - ATTACHED NEWLY UPDATED PLUGIN AS OF May 19, 2019 10:18:14 PM AND THE NAME OF THE FILE pugsetup-487.zip. It may contains bug as it is under development stage.
  10. Version 1.0.5.1

    15 downloads

    Prop Hunt (by olavim) for CSGO Description The game begins with a countdown: Counter-Terrorists, the seekers, are blinded and cannot move. During this time Terrorists, the hiders, choose a world model and try to hide themselves amongst the rubble of de_dust2 the map being played. Once the countdown is over, the seekers try to find and kill the hiders. Much like regular old hide and seek from our youth, if not for all the ungodly transforming into toilets and murdering.
  11. KZTimer By Global Team Api For CSGO Descripition KZTimer is a powerful, feature rich SourceMod climb timer plugin for CS:GO servers Features include Multi-Language support Local and Global player ranking Replay bots Jumpstats, strafestats & failstats Anticheat system Prestrafe & prespeed cap Adjusted duck exhaustion Double-duck Autobhop Sourcebans support MySQL and SQLite support Custom models Client options Requirements KZTimer requires SourceMod and Metamod Installation Extract everything to your servers csgo folder Edit the file addons/sourcemod/configs/databases.cfg Add in a value called "kztimer", which holds your databases information Both SQLite and MySQL are supported Make sure that you have added all maps to your csgo\mapcycle.txt You don't get any experience points from a map which is not in this list Done Please read the following information carefully KZTimer Client/Admin Commands: Click here Make sure that you have added all maps to your mapcycle.txt. You don't get any experience points from a map which is not in this list. Make sure to keep it updated with the latest Global maps A very large SQLite database might cause server lag, a MySQL database is preferable KZTimer interferes with menus of other plugins. You are able to add exceptions in addons\sourcemod\configs\kztimer\exceptions_list.txt for sourcemod commands which create menus (e.g. sm_models) (Example for menus which requires an internal fix: Click here Download includes DHooks2 extension - Click Here , Cleaner extension - Click Here and latest GeoIP database - Click Here How do I get my server whitelisted? Follow the instructions given here: Click Here Commands Client Commands !menu/!cpmenu Opens the KZTimer checkpoint menu !adv - Opens an advanced climbers menu (adds !next, !prev and !undo as numbered commands) !speed/!showkeys - Toggles a centre panel showing player speed/keypresses !checkpoint - Save your current position !gocheck - Teleports you to the latest checkpoint !next - Teleports you to the next checkpoint !prev/!stuck/!unstuck - Teleports you to the previous checkpoint !undo - Undoes your last teleport, teleporting you back to your originating point !pause - Toggles pause (Pauses the timer and freezes the player) !r/!start - Teleport back to the start !stop - Stops your timer !options - Opens the options menu !help/!helpmenu - Opens a help menu which displays all KZTimer commands !help2 - Explanation of the KZTimer ranking system !goto/!goto <playername> - Allows you to teleport to any player via a menu, or to a specific player identified by their name !spec/!spectate/!watch - Allows you to spectate a player via a menu, switching you to spectators, or spectate a specific player via !spec/!spectate/!watch <playername> !specs - Prints a list of all spectators in chat !flashlight - Toggles a flashlight !route - Toggles glowing dots which show the route of the fastest replay bot !profile/!rank Allows you to view player profiles via a menu or a specific players profile via !profile/!rank <playername> !top/!topclimbers - Displays a menu for viewing top rankings (top 100 Players, top 50 overall, top 20 Pro/TP and top 20 for all jumpstats) !maptop/!maptop <mapname> - displays local map records (top 50 overall and top 20 Pro/TP) either for the current map or a given map !avg - Prints average completion time for the current map in the chat !wr - Prints records for the current map in the chat !globaltop - Displays a menu showing the global records for the current map !mapinfo - Prints information about the current map in chat !latest - Shows latest map records !globalcheck - Checks if the server/current map is globally whitelisted !hide - Toggles hiding of other players !hidechat - Hides your ingame chatbox and voice icons !hideweapon - Hides your weapon model !stopsound - Stops map music - !challenge - Allows you to start a race against another player via a menu !accept - Allows you to accept a challenge request !surrender/!abort - Surrenders your current challenge !compare - Compare your challenge results !sync - Toggles the printing of player strafe sync to chat !beam - Toggles a beam show jump trajectory !measure - Allows you to measure the height/distance between 2 points !ljblock - Registers an LJ block (usage: Stand on one LJ block and aim your crosshair at the opposite block to register it) !ranks - Prints the available player ranks in chat !showsettings - Prints a list of the KZTimer server settings to the console !bhopcheck (Usage: @all, @me, <playername>) - Checks bhop stats for a given player, printing them the both chat and console (except for !bhopcheck @all, which prints only to console) !usp - Spawns a USP-S for the player !join - Opens the KZTimer Steam group !bhop - Toggles autobhop (only mg_, surf_ and bhop_ maps supported) !tier - Prints the map tier into player's chat. (Only available on global servers & maps) !tierhelp - Prints info about map tiers (Requires cl_disablehtmlmotd 0) Server/Admin Commands !kzadmin - Displays the KZTimer admin menu (requires flag e) !refreshprofile - Recalculates player profile for a given STEAMID !resetchallenges - Resets all player challenges (drops table challenges) - requires z flag !resettimes - Resets all player times (drops table playertimes) - requires z flag !resetranks - Resets all player points (drops table playerrank) - requires z flag !resetmaptimes - Resets player times for a given map - requires z flag !resetplayerchallenges - Resets (won) challenges for a given STEAMID - requires z flag !resetplayertimes - Resets tp & pro map times (+extrapoints) for a given STEAMID with or without given map - requires z flag !resetplayertptime - Resets tp map time for a given STEAMID and map - requires z flag !resetplayerprotime - Resets pro map time for a given STEAMID and map - requires z flag !resetjumpstats - Resets all jump stats (drops table playerjumpstats) - requires z flag !resetallljrecords - Resets all lj records - requires z flag !resetallladderjumprecords - Resets all ladderjump records - requires z flag !resetallljblockrecords - Resets all lj block records - requires z flag !resetallwjrecords - Resets all wj records - requires z flag !resetallcjrecords - Resets all cj records - requires z flag !resetallbhoprecords - Resets all bhop records - requires z flag !resetalldropbhopecords - Resets all dropbhop records - requires z flag !resetallmultibhoprecords - Resets all multibhop records - requires z flag !resetljrecord - Resets lj record for a given STEAMID - requires z flag !resetcjrecord - Resets cj record for a given STEAMID - requires z flag !resetladderjumprecord - Resets ladderjump record for a given STEAMID - requires z flag !resetljblockrecord - Resets lj block record for a given STEAMID - requires z flag !resetbhoprecord - Resets bhop record for a given STEAMID - requires z flag !resetdropbhoprecord - Resets dropbhop record for a given STEAMID - requires z flag !resetwjrecord - Resets wj record for a given STEAMID - requires z flag !resetmultibhoprecord - Resets multibhop record for a given STEAMID - requires z flag !resetplayerjumpstats - Resets all jumpstats for a given STEAMID - requires z flag !deleteproreplay - Deletes pro replay for a given map - requires z flag !deletetpreplay - Deletes tp replay for a given map - requires z flag !resetextrapoints - Resets given extra points for all players with or without given STEAMID #####(Note: STEAMID must be in the format STEAM_1: x:xxxxx) [[Hidden Content]] THANKS TO GLOBAL TEAM API AND ALLIEDMODDERS Download Link Click Here
  12. Version 1.9.3

    0 downloads

    KZTimer By Global Team Api For CSGO Descripition KZTimer is a powerful, feature rich SourceMod climb timer plugin for CS:GO servers Features include Multi-Language support Local and Global player ranking Replay bots Jumpstats, strafestats & failstats Anticheat system Prestrafe & prespeed cap Adjusted duck exhaustion Double-duck Autobhop Sourcebans support MySQL and SQLite support Custom models Client options
  13. Version Beta 14

    133 downloads

    JailBreak Mod For CSGO MyJailbreak is a redux rewrite of Franugs Special Jailbreak a merge/redux of eccas, ESK0s & zipcores Jailbreak warden and many other plugins. I have included both dev and stable built files. Look for suffix (Dev): It is dev built and may contain bugs (Stable): It is stable built
  14. Version 2.0.9

    42 downloads

    CSGO Multi 1v1 (ARENA MOD) Win + Linux Description The multi1v1 plugin sets up any number of players in 1v1-situations on specially made maps and they fight in a ladder-type system each round. The winners move up an arena, and the losers go down an arena. Players choose between specific round types (for example: "rifle", "pistol", "awp"), and the plugin automatically spawns and gives players the appropriate weapons each round start. I have added the stable as well as dev built into the zip file. Look for suffix (Stable): Stable built (Dev): dev or unstable built, may carry bugs
  15. Version 2.0.9

    20 downloads

    Death Match Mod for Counter Strike Global offensive for both Windows and Linux. Latest Version 2.0.9
  16. Version 4.4.0

    8 downloads

    Execute mod for counter strike global offensive.
  17. Execute Mod CSGO Warning: there's no backwards compatibility guarantees for spawn files yet. Use this at your own risk. Expect bugs and crashes. This is mod is still under developing stages. Game play The T team setup to execute onto a site with ~40 seconds left and the CT team is typically in a fairly standard setup. Grenades are automatically thrown for the T players and the rounds plays out the way counter-strike plays. The game goes through pistol rounds, forcebuy/lowbuy rounds, then standard gun rounds. Players can use the guns menu to select some preferences: whether they want to have an AWP, which M4 to use, and what site they prefer to play on the CT side. When a T team wins a round, the players typically move to CT. The goal is the defend off the executes and stay on CT. However, because executes is typically best played 5v5 it's hard to get varied teams if this is strictly followed, so there is some auto-scrambling of teams every sm_executes_auto_scramble rounds. Installation Download the archive from the latest build and extract ALL the files to the game server. This includes both the executes.smx and csutils.smx plugin files needed. Note: the csutils.smx plugin comes from the practicemode project, and is used to throw the execute grenades. Configuration The file cfg/sourcemod/executes/executes.cfg will be autogenerated when the plugin is first run and you can tweak it if you wish. You may also tweak the values in cfg/sourcemod/executes/executes_game.cfg, which is executed by the plugin each map start. Some important cvars: sm_executes_minplayers sm_executes_maxplayers sm_executes_ratio_constant sm_executes_round_time sm_executes_auto_scramble Creating Executes and Spawns No default spawns or executes are provided. You must launch the editor and add them yourself. It's kind of hard to work with, so feel free to submit a pull request to make it better. !edit: launches the editor, opens the edit menu. You will use this a lot !setname: sets the name of the spawn/execute being edited !clearbuffers: clears any spawn/execute edit buffers When working on a map, you should: Add CT spawns. Each has a notion of 'friendliness' to a site. For example, a B site spawn on de_cache should typically have a '5' friendliness to B and a '1' to A. A spawn in mid might have a '3' to each site. This must be accurate for the CT spawn algorithm to work. Add some basic T spawns. Add them in spots you don't throw nades from. Name them in a way you can identify where they are later, e.g. 'B main 1', 'B main 2', etc. Start adding the spawns for the smokes/mollies you want. To do this, stand in the spot, go to 'new spawn' in the menu, throw the greande, and save the spawn. The editor will remember the LAST grenade thrown and attach it to the next spawn made (unless you use !clearbuffs before then). Start adding executes. You will select a list of 'required' T spawns for the execute (typically these are your set smokes), and 'optional' ones. The execute is only eligible to be picked if all the required spawns can be chosen (so if there are 4 required spawns, there must be at least 4 T's). Other notes: All spawns have a 'awp friendliness' rating. Spots good for awpers should get a 5, spots very bad should get a 1. TODO: awp friendliness should be renamed something like 'range friendliness'. I don't recommend using the special support for 'lurk' spawns. The feature was never finished. You can set some flags on spawns for some extra flavor, e.g. CT spawns can be marked with a 'mag7' flag so sometimes a CT spawned there will get a mag7. There are several flags for T and CT spawns. Only 1 player should be workiing on the editor at a time. It saves a single buffer for the spawn/execute being edited, not one per player. If multiple players are throwing nades, the buffer will keep getting overwritten. Install practicemode for a better editing experience so you will have the .back command, which helps you make sure your nades landed before saving them. The editor can be buggy. Saving the config & reloading them can help if your spawns aren't showing up on the 'add spawns' menu for the execute builder menu. If you don't know how something works, look at the code. Known issues and limitations Only 1 set grenade can be thrown from a spawn. This makes certain executes hard (upper executes on nuke, for example), but you can try to compensate by adding the 'flash' flag to T spawns that would typically flash after throwing their smoke/molotov. Molotovs don't spread correctly when automatically thrown: this is a csutils bug. The sm_executes_enabled cvar doesn't work very well. Download Link Click Here
  18. Version 1.3.3

    31 downloads

    CSGO Practice Mod for both Linux and Windows Version 1.3.3
  19. Trouble in Terrorist Town (TTT) v1.10 (CSGO) What is TTT? TTT or Trouble in Terrorist Town is a game mode based around a group of Terrorists who have Traitors among them. Each round in TTT starts with a period to prepare, at this point no one has a role and player damage is disabled, you can use this time to find a gun or a vantage point, this period is usually around 30 seconds. Once this period is over players will be assigned the role of Innocent, Traitor or Detective and the TTT Shop will become available for players to buy equipment, you can tell your role by looking in chat at then end of preparation there will also be a colored overlay on your screen showing your role. The majority of players will be assigned to Innocent, this group is usually identified by green, Innocent players are quite vulnerable to Traitors as they have no way of telling the difference between a Traitors and a fellow Innocent, the Innocents should try their best to work with the Detectives and eliminate all the Traitors or stay alive until the round ends. The Traitors are the second largest group, their objective is to eliminate all Innocents and Detectives before the round ends, they can buy equipment from the TTT Shop to help them achieve this such as a 1 Hit Knife which will allow them to quickly and quietly kill any player, or a Jihad Bomb which will allow them to kill all players within a certain radius but it will also kill them. Traitors can identify their teammates by a T icon above their heads. Detectives are the smallest group out of the 3, there are usually only 1-3 Detectives per round, their objective is to identify the Traitors and eliminate them before the round ends while also protecting the Innocents. Detectives can also buy equipment from the TTT Shop such as a DNA Scanner which they can use to scan a dead body and reveal the killer and the murder weapon, Detectives can also buy extra tasers that reveal a players role when they are shot with one, by default Detectives get one of these for free at the start of the round. Rounds can only end in one of three ways and this will affect which team wins, 1. All Innocents and Detectives eliminated, this will result in a Traitor win, 2. All Traitors eliminated, this will result in an Innocent / Detective win, 3. Round time ran out, this will result in an Innocent / Detective win. Players will earn karma and credits as they continue to play, credits are used in the TTT Shop, if you earn credits on Traitor you will still have access to these credits in later rounds as different roles, the price of items vary but usually items such as the Jihad Bomb cannot be bought as often as other items such as the Fake ID. Karma is a system to keep players playing by the rules, if you kill a player who your role should be eliminating you will earn karma, but if you teamkill or kill a player with the same objective as you, you will lose karma. Karma directly scales your damage, so if you continue to kill teammates your damage will fall very fast but if you play by the rules your role will be easier with higher damage. How to install: It's just "drag and drop" and run. If it doesn't work you'll get error logs with more informations. Add an entry in your databases.cfg and call it "ttt" - if you want mysql, otherwise ttt will use sqlite by default: Code: "ttt" { "driver" "<DRIVER>" // mysql or sqlite "host" "<HOSTNAME>" "database" "<DATABASE>" "user" "<USERNAME>" "pass" "<PASSWORD>" "port" "<PORT>" } All Credit goes to AlliedModders Download Link Click Here
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