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  1. There is a heart at the bottom right of the post .. press on that to give a reaction and then will unlock the link to download.
  2. Hello Marty, One of our team members would be assigned to you in a couple of minutes . To keep our customers security we have our policy so we would be message you your security code which would be provided by us and the team member would confirm it by messaging you on the respective plaform you have mentioned. Thank you
  3. These are the sites from where you can get free csgo skins or some amount of money, if you use my referral code I am providing the whole list of sites which are currently available 1. freeskins.com ([Hidden Content]) Use my code :- freeskinsjean (or directly click at the link [Hidden Content]) 2. csgoroll.com ([Hidden Content]) Use my code :- JEAN (or directly click at the link [Hidden Content]) This site will give you free 3 cases to open to earn credit. 3. gamdom.com (gamdom.com/r/jeanhp) Use my code :- jeanhp (or directly click at the link gamdom.com/r/jeanhp) Provides you free credit. 4. hellcase.com ([Hidden Content]) Use my code:- jeanhp (or directly click at the link [Hidden Content]) From hell case you could get dailly free cases to open after ever 24 hours and get easily earn some free money. 5. roobet.com ([Hidden Content]) Use my code:- jean3000 (or directly click at the link [Hidden Content]) 6. rollbit.com ([Hidden Content]) Use my code:- jean (or directly click at the link [Hidden Content]) you will get 0.50$ for use into the website as many people withdraw crazy knives from this website. 7. CSGOEMPIRE.COM (csgoempire.com) Use my code:- JEANHP (to get 3$ free and a case to open with minimal deposit )
  4. Hello Jeremy, One of our team members would be assigned to you in a couple of minutes . To keep our customers security we have our policy so we would be message you your security code which would be provided by us and the team member would confirm it by messaging you on the respective plaform you have mentioned. Thank you
  5. Prop Hunt (by olavim) for CSGO Description The game begins with a countdown: Counter-Terrorists, the seekers, are blinded and cannot move. During this time Terrorists, the hiders, choose a world model and try to hide themselves amongst the rubble of de_dust2 the map being played. Once the countdown is over, the seekers try to find and kill the hiders. Much like regular old hide and seek from our youth, if not for all the ungodly transforming into toilets and murdering. Chat Commands /rules – Show instructions on how to play. /hide /prop /model – Opens a menu with different models to choose as a hider. /tp /third /thirdperson – Toggles thirdperson view for hiders /whistle – Plays a random sound from the hider’s position to give the seekers a hint. /whoami – Displays the current model description in chat. /freeze – Toggles freezed state for hiders. /ct – Requests a switch to the seeking side. Cvars Here on/off means a variable accepts the values 1 (on) and 0 (off). The notation 0+ means a variable accepts integer values greater than or equal to 0, such as 0, 1, 255… The notation 0.0+ again means a variable accepts floating point values greater than or equal to 0, such as 0, 0.5, 1, 19.24… 0-2 means a variable accepts integer numbers greater than or equal to 0, and smaller than or equal to 2, namely 0, 1 and 2. String means a variable accepts strings. Any additional terminological magic you might encounter below should be possible to be deduced from the rules above. ph_freezects on/off Freeze and blind seekers on round start ph_freezetime 0+ Amount of time the seekers are freezed ph_changelimit 0+ Number of times a hider is allowed to change his model ph_changelimittime 0.0+ Amount of time a hider is allowed to change his model ph_autochoose on/off Choose random models for hiders at round start ph_whistle on/off Allow hiders to whistle ph_whistle_times 0+ Number of times a hider is allowed to whistle (per round) ph_whistle_seeker on/off Allow seekers to enforce hiders to whistle ph_hider_win_fargs 0-10 Number of kills surviving hiders receive on round end ph_slay_seekers on/off Slay all seekers on round end if alive hiders remain ph_hp_seeker_enable on/off Seekers lose damage when firing anything not-hider ph_hp_seeker_dec 0+ Amount of hp a seeker loses on shooting ph_hp_seeker_inc 0+ Amount of hp a seeker gains when shooting a hider ph_hp_seeker_inc_shotgun 0+ Amount of hp a seeker gains when shooting a hider with a shotgun ph_hp_seeker_bonus 0+ Amount of hp a seeker gains when killing a hider ph_hiderspeed 0.5+ Hiders’ movement speed ph_disable_ducking on/off Disable ducking (crouching) ph_auto_thirdperson on/off Set thirdperson view for hiders automatically on round start ph_hider_freeze_mode 0-2 Set the /freeze command behaviour – 0: disable the command, 1: freeze on position, 2: freeze completely (no camera movements) ph_hide_blood on/off Hide hiders’ blood when taking damage ph_show_help on/off Show helpmenu explaining the game on first player spawn ph_ct_ratio 0+ The ratio of hiders to 1 seeker – 0: disable team balance ph_disable_use on/off Disable seekers’ use key ph_hider_freeze_inair on/off Allow hiders to freeze in the air ph_hide_player_locations on/off Hide location shown next to a player’s name on voice chat and teamsay ph_auto_freeze_time 0+ Amount of time after which stationary players should freeze automatically. 0 disables automatic freezing ph_guaranteed_ct_turns 1+ Number of turns after which seekers might be switched to the hiders’ side ph_knifespeed 0.0+ Running speed when holding a knife (multiplier) ph_limitspec 0-2 Who dead players are allowed to spectate – 0: Anyone, 1: Own team only, 2: CT only ph_include_default_models on/off 0: Include default models when one for current map doesn’t exist, 1: Always include default models ph_force_periodic_whistle 0+ Periodically, every x seconds, force a random hider to whistle – 0: disable periodic whistles. ph_periodic_whistle_delay 0+ Number of seconds for the first periodic whistle, if they are enabled. ph_turns_to_scramble 0+ Scramble teams every x turns. 0: disable scrambling. Disables the /ct command if enabled. not in any release, but included in latest commit: ph_categorize_models on/off Enable splitting the model menu into categories. ph_default_category String If categories are enabled, uncategorized models are put under this category. Protected Server Cvars There are a number of cvars that are “protected”, that is, the server enforces their values to ensure fluid gameplay. mp_flashlight 0 sv_footsteps 0 mp_limitteams 0 mp_autoteambalance 0 mp_freezetime 0 sv_nonemesis 1 sv_nomvp 1 sv_nostats 1 mp_playerid 1 sv_allowminmodels 0 sv_turbophysics 1 mp_teams_unbalance_limit 0 mp_show_voice_icons 0 spec_freeze_time -1 mp_default_team_winner_no_objective 3 // might be removed Installation This plugin has been tested (and built) on Metamod:Source 1.10.6 and SourceMod 1.7.3, so go and install those if you haven’t already. Earlier versions might work, I wouldn’t know, but definitely don’t count on it. If you download this project zipped, just extract everything to your server’s CS:GO install dir. If not… just make sure the following files are in correct place: addons/sourcemod/plugins/prophunt.smx addons/sourcemod/configs/prophunt/default.cfg addons/sourcemod/translations/plugin.prophunt.txt sound/prophunt/ and all the files inside. If everything seems to be in order, go and fire up the server! A config file should have been generated in cfg/sourcemod/plugin.prophunt.cfg. Edit it as you see fit and restart your server to see the changes. Configuring model lists You may specify what models are available in each map. There is also a special default listing, which will be applied to all maps in addition to the map-specific listings (will be further configurable in the future). For example, if you want to make a listing for, say, de_inferno, you would make a file de_inferno.cfg in addons/sourcemod/configs/prophunt/. The default file is located in that same folder, and is named default.cfg. All listing should obey the following format: "Models" { <model-path> <model-nickname> ... } for example: "Models { "props_c17\oildrum001" "Oil Drum" "props\de_dust\grainbasket01a" "Grain Basket (closed)" ... } To add props yourself you will need to find out the paths. I used the Hammer editor (CS:GO SDK) to get the few that you can find in default.cfg an de_dust2.cfg. I’d appreciate if you shared your listings with me so I can update mine. IMPORTANT! Always specify the model paths using backslashes (\) ! Forward slashes do not work, and will most likely invalidate the whole file. Includes You can also specify model list includes. Including works by specifying model list files inside an #include section, like so: "Models" { ... "#include" { "signs.cfg" { "recurse" "yes" } } } Includes are relative to addons/sourcemod/configs/prophunt/maps/, so if you had a file signs.cfg in the maps folder, you would only write signs.cfg in the #include section, like in the example above. The recurse key specifies whether or not includes in the included file should be included as well. Valid values are yes and no. Categories Not in any release, but included in the latest commit. If enabled (see ph_categorize_models), models can be categorized and split among multiple menus. This may be beneficial if there are a lot of models. Categories are defined like so: "Models" { "Category A" { "props_c17\oildrum001" "Oil Drum" "props\de_dust\grainbasket01a" "Grain Basket (closed)" } "Category B" { "props\de_dust\grainbasket01b" "Grain Basket (opened)" } ... } Any models that are not in a category will be put under the default category (see ph_default_category). Configuring whistles Custom whistles may be specified by modifying addons/sourcemod/configs/whistles.cfg. To add a whistle, simply specify its path on a new line. The paths of the whistles should be relative to the sound directory (in the root directory of your CS:GO installation), so that if you had the sound file sound/awesome/brilliant.mp3, you would specify it just as awesome/brilliant.mp3. Additionally, only mp3 sound files seem work, except if they are in-game sounds. You can find the paths to in-game sounds from files such as game_sounds.txt, game_sounds_ambient_generic.txt, etc., which are located in scripts folder in your CS:GO installation’s root folder. (credtis to olavim) Download Link Click Here
  6. That file is self generated by the plugin when the plugin is installed .. you might have not installed it properly or try restarting the server again .. The file will be located at cfg/sourcemod/H2K_Vip_configuration.cfg.
  7. How to give reaction to a post In order to give reaction to a post you have to go to the right bottom corner of the post . In the footer there is heart button which is used to give reaction to the post and hence you are done . Screenshot for help:-
  8. If you want to download you have to give reaction to the post by going at the bottom of the post and there is a heart sign (on the right hand side )and give reaction there tto unlock the download button.
  9. You need to install an additional plugin ie. sm_hosties link is provided in the post go check and install that properly.
  10. It doesn't mean that you will get a vac ban on csgo it just says that you won't be able to provide server with a token that's it .. it's just a precaution as I have never seen any server getting banned.
  11. i have updated the plugin to the latest version and added the new skins too.
  12. I didn't get you quite! Please be clear with the words so that i can assist you either way..
  13. If cost = 0 then everybody has a parachute. To use your parachute press and hold your E(+use)/Space(+jump) button while falling. Commands: Press E(+use) to slow down your fall. No more binding Keys! Write !bp or !buy_parachute in Chat to buy a parachute (Only if cost > 0) ! Write !sp or !sell_parachute in Chat to sell your parachute (Only if cost > 0) ! Cvars: sm_parachute_enabled “1” – 0: disables the plugin – 1: enables the plugin sm_parachute_fallspeed “100” – speed of the fall when you use the parachute sm_parachute_linear “1” – 0: disables linear fallspeed -1: enables it sm_parachute_msgtype “1” – 0: disables Information -1: Chat -2: Panel -3: BottomCenter sm_parachute_cost “0” – cost of the parachute (CS ONLY) (If cost = 0 then free for everyone) sm_parachute_payback “75” – how many percent of the parachute cost you get when you sell your parachute (ie. 75% of 1000 = 750$) sm_parachute_welcome “1” – 0: disables Welcome Message -1: enables it sm_parachute_roundmsg “1” – 0: disables Round Message – 1: enables it sm_parachute_model “1” – 0: dont use the model – 1: display the Model sm_parachute_decrease “50” – 0: dont use Realistic velocity-decrease – x: sets the velocity-decrease. Source: Here SM Parachute 2.5 Final Full.zip
  14. CS:GO Multimod Config Allows you to have per map config files. Support for map prefix configs (example: dm_.cfg) This is a complete rewrite of a map configs plugin I found somewhere. You can have prefix configs that allow you to easily execute cvars/commands for a group of maps, without having to create a cfg file for each of them. The executing order is alphabetical, that means configs that have the shortest name will be executed first. Example: Your maps name is jb_obama_v5_beta Your config files are jb_obama_v5_beta.cfg, jb_obama_v5_.cfg and jb_.cfg The executing order will be: jb_.cfg jb_obama_v5_.cfg jb_obama_v5_beta.cfg Config structure cfg/sourcemod/map-cfg/ Download Link Click Here
  15. [ MISC ] – New console commands for practicing grenades and perfecting grenade trajectories: — cl_grenadepreview: show a live update of the grenade’s trajectory while the pin is pulled. — cl_sim_grenade_trajectory : Freeze the trajectory of the currently equipped grenade for the specified number of seconds. Useful for studying the path of long range smokes that go out of view. –sv_rethrow_last_grenade: Recreate the last grenade thrown on this server. Useful for testing the same flash against multiple positions. – Fixed deathmatch behavior tree to support FFA matches.
  16. [ MISC ] – Updated engraving on the Major Champions and Major Finalists trophies. – Fixed rare cases of showing an uninitialized MVP panel. – Several stability improvements. [ SDK ] – Users can now create a game authentication code allowing third-party websites and applications to access their match history. – Website and application developers can find more information here: – [Hidden Content]
  17. [ MISC ] – Updated deathmatch bots with an experimental decision framework based on behavior trees. – Fixed picking up weapons embedded in playerclip brushes. – Allow fps_max setting as low as 49 for PAL 50 Hz production pipelines. – Allow Overwatch-style GOTV demo files playback using anonsuspect parameter to playdemo command. — Example command: playdemo myfile.dem 76540440404404 anonsuspect – Several game stability fixes. [ MAPS ] – Updated radar for Vertigo.
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